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April 8th, 2001, 03:39 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Daynarr, I hate you....
Help! Someone forgot to tell the Xi'Chung that we're *NOT* using mines in this game. Just lost 25 cruisers and battlecruisers to his mine field. Uh, I didn't want those ships anyways! 
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April 9th, 2001, 01:32 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Daynarr, I hate you....
About the game not supporting negative numbers, what happens when they are included?
Does the game stop adjusting the characteristics when it come to one?
Does it just ignore them or does it just use what is in the general file?
I hate that you have to manually choose them to get the race to work like it was designed to.
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April 8th, 2001, 07:12 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Daynarr, I hate you....
Here is the item Richard posted regarding the upcoming patch:
19. Fixed - Characteristics in the AI_General.txt file would not be correctly
interpreted if they were less than 100.
In other news, I researched mines and swept the mines in a Xi'Chung system. Then, I sent in a small task force of 10 cruisers and battlecruisers to test the Xi'Chung defenses. This force was able to quickly destroy a few lightly held Xi'Chung worlds...before the Xi'Chung Defensive Fleet showed up. I looked and saw mostly light cruisers so I decided to engage them even though the numbers were 3-to-1 against me. After all... it was only 10 ships. I can build more. They will be remembered with honor for the intel they bring back....
Ooops! At least half the Xi'Chung fleet was CLOAKED. When I entered combat, I found that the odds weren't 3-to-1; they were 10!! to 1. Here is what the Xi'Chung fleet had:
31 Light Cruisers
36 Battle Cruisers
7 Dreadnoughts
14 Light Carriers
12 Carriers
1 Medium Transport
Oh, and I, uh, started the battle in Tactical. Arggh! (I went to Task Manager and ended the process. When I restarted the game, I decided it would be a quicker death if I just suicided my ships against one of the more well-defended planets)
I love Daynarr's Xi'Chung! (His Sergetti are in second place, btw)
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April 10th, 2001, 12:21 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Daynarr, I hate you....
quote: Originally posted by Alpha Kodiak:
I haven't heard of this happening to anyone else, so I'm not sure. Did you install the TDM Modpack 1.70 before installing the Version from the shipyards? The Modpack has a newer Version of the AI than the one from Universal Shipyards.
The only thing I can think of to suggest is making sure that the directory structure for the Rage matches that of the other races.
If anyone else can think of a possible cause, please feel free to chime in!
No I have not used a Mod pack what would it do? where is it?
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mottlee@gte.net
"Kill em all let God sort em out"
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Kill em all let God sort em out
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April 10th, 2001, 08:22 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Daynarr, I hate you....
The ModPack is a collection of player modifications to the AI that are known to be compatible with each other, along with several new races including the Rage. The mods are primarily improvements to the AI to make it more challenging. I highly recommend installing it.
To find it, go back up to the Shrapnel Games' Forums, then go into the Scenario/Mod Archive. Select Space Empires AI Races/Shipsets (or something like that). Look down the list until you find the TDM ModPack 1.70 posted by Mephisto. Download it and follow the instructions that come with it to install it.
In case you are wondering, the "TDM" stands for Tampa Gamer, Daynarr and Mephisto, who are the three guys that handle putting the ModPack together. They do an excellent job. 
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April 10th, 2001, 10:03 AM
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Private
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Join Date: Feb 2001
Location: Sydney, NSW, Australia
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Re: Daynarr, I hate you....
Well I agree the mod is a vast improvement over the other AI.
The defence is a major improvement, no more easily destroying planets with swarms of fighters or missiles.
Sadly thou the offence is poor. Nothing wrong with the ship designs or anything its just that they never get to do some trouncing with serious fleets. Early game they just keep getting wiped out by mines and my cheap defence means I can build up a big enough fleet to punch through their defence, and then they come crashing down.
Just wondering if having some of the AI's building a minesweeper or 2 in every ship (like they do pdc) will mean the larger 20+ attack fleets will actually survive the mine defence.
Keep up the excellent work!
Lefty
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April 10th, 2001, 10:43 AM
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Colonel
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Join Date: Jan 2001
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Re: Daynarr, I hate you....
Lefty wrote:
"Just wondering if having some of the AI's building a minesweeper or 2 in every ship (like they do pdc) will mean the larger 20+ attack fleets will actually survive the mine defence."
Check the Rage, they are doing it.
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