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  #1  
Old August 16th, 2002, 10:14 PM

ttomm46 ttomm46 is offline
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Default Re: Mixed feelings

hi

i have to agree, the play balance isn't all that great to me..

till it's patched and modded some i'll have to stick with spiderweb's rpg's.
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  #2  
Old August 17th, 2002, 03:13 AM

Ed Marshall Ed Marshall is offline
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Default Re: Mixed feelings

I've noticed that if you can right click really fast, you will kick *** unless you are completely swarmed, even on Master difficulty.

[ August 17, 2002, 02:14: Message edited by: Ed Marshall ]
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  #3  
Old August 17th, 2002, 07:18 AM

Ascension Ascension is offline
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Default Re: Mixed feelings

I too have mixed feelings. I think the bottom line for me is that I do not like the combat. I becomes a right-click frenzy - not much role playing there. I personally have never cared for real time combat of any type and was very dissapointed to find that the combat is almost an afterthought in DO. With that being said, I think the graphics are fine and the interface was fine. I like the skills and classes quite well, but ultimately this feels like an arcade game to me rather than a rpg.
The game was entertaining, so for myself I think it is more of a personnal preference than anything that is holding me back from purchase.
One other note, I had no technical difficulties, and the prorgram seems well developed.
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  #4  
Old August 17th, 2002, 04:13 PM

Mysterial Mysterial is offline
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Default Re: Mixed feelings

I think combat should be more like Dungeon Siege in that you should only have to click on an enemy once and then your character continues to attack or cast spells at it until it dies or you do something else with him.
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  #5  
Old August 17th, 2002, 09:15 PM
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ZeroAdunn ZeroAdunn is offline
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Default Re: Mixed feelings

I want stackable potions dagnabbit.

And Multiplayer too.
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  #6  
Old August 17th, 2002, 09:58 PM
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JJ Sonick JJ Sonick is offline
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Default Re: Mixed feelings

Aaron has said in another thread to email all suggestions for changes/enhancements to him at do@malfador.com. He obviously checks this board sometimes, but you can get your ideas to him directly via email.

He's allready heard about the inventory system, I bet, but more wouldn't help. Email away.

About the difficulty, it looks like it'll be super easy to mod monsters, weapons and player stats to make the game much more challenging if you wish.
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Old August 17th, 2002, 10:16 PM
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Malfador Machinations Malfador Machinations is offline
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Default Re: Mixed feelings

Hi All,

You're right about the comments and suggestions, just email them in to me at do@malfador.com.

As for the difficulty, the monsters on the first few maps are easy so that the player can learn the game without getting killed (think first map on Diablo). The monsters ramp up in difficulty when you finally make it into the caves, dungeon, and temple.

Aaron
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