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August 16th, 2002, 10:14 PM
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Private
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Join Date: May 2002
Location: Arkansas
Posts: 43
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Re: Mixed feelings
hi
i have to agree, the play balance isn't all that great to me..
till it's patched and modded some i'll have to stick with spiderweb's rpg's.
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August 17th, 2002, 03:13 AM
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Sergeant
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Join Date: May 2000
Location: orlando fl
Posts: 261
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Re: Mixed feelings
I've noticed that if you can right click really fast, you will kick *** unless you are completely swarmed, even on Master difficulty.
[ August 17, 2002, 02:14: Message edited by: Ed Marshall ]
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August 17th, 2002, 07:18 AM
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Private
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Join Date: Mar 2002
Location: near Hayden Idaho, USA
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Re: Mixed feelings
I too have mixed feelings. I think the bottom line for me is that I do not like the combat. I becomes a right-click frenzy - not much role playing there. I personally have never cared for real time combat of any type and was very dissapointed to find that the combat is almost an afterthought in DO. With that being said, I think the graphics are fine and the interface was fine. I like the skills and classes quite well, but ultimately this feels like an arcade game to me rather than a rpg.
The game was entertaining, so for myself I think it is more of a personnal preference than anything that is holding me back from purchase.
One other note, I had no technical difficulties, and the prorgram seems well developed.
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August 17th, 2002, 04:13 PM
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Private
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Join Date: Nov 2001
Location: NJ, USA
Posts: 37
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Re: Mixed feelings
I think combat should be more like Dungeon Siege in that you should only have to click on an enemy once and then your character continues to attack or cast spells at it until it dies or you do something else with him.
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August 17th, 2002, 09:15 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Mixed feelings
I want stackable potions dagnabbit.
And Multiplayer too.
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August 17th, 2002, 09:58 PM
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Private
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Join Date: Nov 2001
Posts: 26
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Re: Mixed feelings
Aaron has said in another thread to email all suggestions for changes/enhancements to him at do@malfador.com. He obviously checks this board sometimes, but you can get your ideas to him directly via email.
He's allready heard about the inventory system, I bet, but more wouldn't help. Email away.
About the difficulty, it looks like it'll be super easy to mod monsters, weapons and player stats to make the game much more challenging if you wish. 
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August 17th, 2002, 10:16 PM
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Sergeant
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Join Date: Jul 2000
Location: Santa Rosa, CA
Posts: 357
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Re: Mixed feelings
Hi All,
You're right about the comments and suggestions, just email them in to me at do@malfador.com.
As for the difficulty, the monsters on the first few maps are easy so that the player can learn the game without getting killed (think first map on Diablo). The monsters ramp up in difficulty when you finally make it into the caves, dungeon, and temple.
Aaron
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