|
|
|
|
 |

October 2nd, 2002, 10:03 PM
|
 |
Corporal
|
|
Join Date: Sep 2002
Location: Québec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: a few items pict
the bone helm is not what i was imagining but it,s still very good and original , i like the bone armor, what i was thinking for a bonehead was a crane with horns . here's the link for the picture of the bone armor from the original game i know (on top of the page) : web page
i think the bone helm on that page is about the good size to be able to put it in the game
|

October 3rd, 2002, 09:10 PM
|
 |
Sergeant
|
|
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: a few items pict
A few more Items, mainly necklaces:
1033672180.zip
|

October 16th, 2002, 06:13 PM
|
 |
Private
|
|
Join Date: Oct 2002
Location: USA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: a few items pict
I posted 3 diff. pics (minataur, lizardman, and fire salamander) below. I used the dwarves for size and color background but not sure if they work...as I just ordered the game and need to find out what exactly is needed. Please let me know if it works so I can do more...I have many monster pics but not sure if can creaet new monsters in game...will find out when I get it mailed.
1034784597.zip
|

October 16th, 2002, 11:18 PM
|
 |
Private
|
|
Join Date: Oct 2002
Location: USA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: a few items pict
Additional pics
Includes Beholder, Drider, Dark Angel, Angel, Druid, Elementals (earth, water, fire -- taken fron Runesword file in the board and altered), Efreet, and Unicorn
1034802988.zip
|

October 16th, 2002, 11:40 PM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: a few items pict
Quote:
Originally posted by Niko:
Please let me know if it works so I can do more...I have many monster pics but not sure if can creaet new monsters in game.
|
Note, the monsters are actually 32x32 bitmaps that have been copied onto 54x54 bitmaps to ensure their proper placement when on the map. On the main GUI the monsters are placed in a frame in the upper right window where a description is also shown. Having the monsters larger than 32x32 will result in strange overlaping in the info window.
I'll post a sample layout bmp so that yo can see how the 32x32 pic is placed within the 54x54.
Cheers.
[ October 16, 2002, 22:41: Message edited by: David Gervais ]
|

October 16th, 2002, 11:52 PM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: a few items pict
Here is a sample layout for monster tiles.
1034804863.bmp
It might be interesting to have larger monsters that make use of the full 54x54 maptile size. With this in mind I'll ask Aaron if it might be possible to remove the 'button/box' overlay in the info window. then there wouldn't be overlaping problems.
Have a Great day.
|

October 17th, 2002, 12:30 AM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: a few items pict
Here is a unicorn pic I did a while back. (I suspect that it is in the 'full Version' of the game, but It has not to my knowledge been inserted into the beta patches or the demo.)
1034807029.bmp
FYI: you can expect me to take an active interest in creating new tiles throughout the life of Dungeon Odyssey. And once I start to attack making some new modules (Still waiting for a 'load' feature in the editor!) Expect to see some new tiles in my modules.
Have a Great Day people.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|