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November 1st, 2003, 02:31 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Big List of Mods & Stuff - ok, fine comments too.
Campaign 2? Campaign 1 links to it? YAY! (Now if only I could get my current campaign 1 game to switch over to the new campaign 1 so I can continue in campaign 2 if I finish it... I actually got past the "do 3 pirate missions" stage, which I've only done once or twice before  )
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October 31st, 2003, 09:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
If you copy over the old P&N campaign 1 with this new Version before you finish the final mission, the "next campaign" link should work fine.
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November 1st, 2003, 11:35 PM
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National Security Advisor
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Re: Big List of Mods & Stuff - ok, fine comments too.
New 'mod'..mostly just me testing the idea before I do my actual campaign.
http://members.cox.net/phoenix-d/Campaign 1 - Homefront I.zip
(see SJ's post for correct link)
from the readme:
-The Xiati and Amonkrie will no longer do business with you (since you're they're ENEMY and all..) the Fazrah, having fewer scruples, will.
-"Core" systems (defined as two warps from home system) have more components and better components. Same for ships dealers. These systems also have a more powerful fleet presence.
-Neutral worlds will have less components, and things will be more expensive and of lesser quality. Systems near Terran systems will have Terran components and ships more often, and same for the other races. These systems will also have more ships of the nearby race than normal neutral systems.
-Access to the big, powerful ships has been restricted, especially by the terran government. However there are a few new ways to obtain certain ships..but buyer beware.
-The speed of bolts and torpedos has been increased by 50%.
Feel free to apply any of this to your own mod, or to the two other campaigns.
[ November 01, 2003, 23:54: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 2nd, 2003, 01:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
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November 6th, 2003, 09:06 PM
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Private
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Join Date: Oct 2003
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Re: Big List of Mods & Stuff - ok, fine comments too.
I have a problem - I can't get your second campaign to connect to your first whenever I try to attempt it.
I'll go to the next campaign as usual, but it'll load up the default second campaign. And of course, that simply won't work with the weapons I have equipped, and just how much more damaging my firepower would be in the first place.
Do I have to have a save before I've accepted the mission in the first place, or will a save placed just before I dock with the Station to get my final congratulations message do?
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November 6th, 2003, 10:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
I changed the final mission settings to activate the next campaign as P&N instead of regular, so all you should need is to be running the very latest Version of campaign 1 when you visit the terran contact for the Last time and the "next campaign" button lights up. At least, that's my theory.
Check to ensure the Last lines in the main_events.txt read:
Number of Results := 1
Result 1 Type := Go To Next Campaign
Result 1 Param 1 := P&N - Border Wars
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November 7th, 2003, 12:59 AM
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Private
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Re: Big List of Mods & Stuff - ok, fine comments too.
Well, I found a way around it - I just copied over the original campaign (after creating a backup of it first) with your second scenario. Worked perfectly.
Odd question - how much life support is required for a starbase? The base where you start next to in the second campaign had something like 10 life support goodies installed on it. Of course, that left it a tad weak in the weapon department.
Anyway, everything looks good. Excellent work, and I hope you continue on with the third campaign.
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