Deadzone, try to buy that ship. When I tried to make 360 degree mounts, they wouldn't work in game. The arcs would never go past 45 degrees, and the center-mounted turrets I made wouldn't fire period.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
I'm working on the skybox (and other graphics) as well as ship modeling. you can probably tell I haven't textured the ship yet.
I'm thinking about making a tutorial for ship modeling. But I haven't figured out how to alter the .x file (or the SpaceObjects_XFiles.txt file?) to account for engine glow and weapon hardpoints. Any ideas?
It's the SpaceObjects file you need to edit for your ships weapon hardpoints and engine glow co-ordinates. This may require some trial and error on your part to figure these out...
And that includes the weapon arcs as of this Version.
I'm hoping to convince Aaron that having the arcs determined in the slot layout instead of the Spaceobjects file would be better.