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Old September 23rd, 2003, 06:01 PM
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Default Re: Tracking Targets

Actually, I do have a printout of that. I just wasn't sure what setting radar mode meant. I guess I should experiment more before posting! If only the readme file were a little more forthcoming....
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Old September 24th, 2003, 04:07 AM
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Default Re: Tracking Targets

There are also a few keyboard commands that target various types of things that are nearby; I don't remember them all but T targets the nearest enemy and O clears targetting; I think Y toggles between all visible ally targets and I toggles between all visible enemy targets, but I'm not sure. These commands can be handy for "scanning" the area for targets, though I do agree that things like fighters and satellites are very easy to ram into and take heavy damage or die from! I'll have to go and suggest more reticles in the beta forum...
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Old September 25th, 2003, 01:39 AM
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Default Re: Tracking Targets

A suggestion about targetting: why not allow the player to assign hot-keys to targets? you target a ship and press CTRL-5, and when you wish to target that ship again you just click 5?

Another good feature would be a pointer indicating in wich direction is the actual target.

Just my two cents.
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Old September 24th, 2003, 05:45 PM
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Default Re: Tracking Targets

Quote:
Originally posted by Makinus:
Another good feature would be a pointer indicating in wich direction is the actual target.

Just my two cents.
Hey, that was my two cents too! (in my original post). I was kind of surprised this was left out of the game. Every space sim has this kind of targeting HUD display nowadays, and for good reason.
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