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September 23rd, 2003, 08:38 PM
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Re: Some observations
Quote:
Originally posted by Wydraz:
I have looked at the possibilites, I think almost all of your points can be addressed in a mod.
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That raises my hopes. At this point I'll probably spend some time trying to determine how easy modifying the game features I am most concerned with is. The game concept is too appealing for me to give up on right away but I'm definitely going to hold off on buying it for now.
Are there any mod resources for Starfury? Perhaps old guides from SE4? Are the demo files representative of the full game's files? I do realize the demo is not designed to be modable but I'm wondering if looking inside its files will give me some insight into moding the full game.
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September 23rd, 2003, 08:43 PM
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Sergeant
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Re: Some observations
Definitely look at the files in the Campaigns folder. This is where the heart to the engine can be tweaked (such as turning rates for ships).
So far there is no real guide for what these files do. Give it a few weeks.
[ September 23, 2003, 19:46: Message edited by: Wydraz ]
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September 23rd, 2003, 11:29 PM
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Re: Some observations
Ive also checked out the folders in the game. It seems to have a ton of areas you can change around.
I myself had an encounter with an asteroid, and a planet...ramming that is. Its not like they sat down and wrote out a guide to playing..at least not yet hehehe. What im trying to find is mining equipment, however im sure thats all in the full verson.
It is fun to play around with the demo though. I agree about the turning radius, destroyers are sleek and fast but not as nimble as a figher.
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September 23rd, 2003, 11:34 PM
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Re: Some observations
I was more than a little underwhelmed by the demo. Dated (crude?) graphics in a strategy game are acceptable because much of the game occurs in your mind and imagination. The ubiquitous 'fan fiction' with SEIV serves the purpose of filling in the details of the story. But with a real time game, what you see is what you get. Blocky graphics and the physics peculiarities impair the ability to suspend disbelief and get into the game. I, for one, could not.
In its present incarnation, Starfury reminds me of a weak, and rather unstable, Freelancer clone. I am not likely to buy it. I would have rather seen SF as an add-on to SEIV that would set up combat that occurs on the tactical screen and allow the player to 'live' the battle as the captain of one of the ships.
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September 23rd, 2003, 11:54 PM
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National Security Advisor
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Re: Some observations
The pirate cruiser may have hit the boundaries of the system - that will bring a ship to a very quick stop. If I recall correctly, then I think ships will damaged engines do slow down, not instaneously stop. I don't think it's really necessary for the ship to continue based on inertia, but it might be interesting. I'll mention it in the beta thread.
I do wish that Aaron would add some help to find the escort ships, that can make you bonkers sometimes. Nav points are also something that have been mentioned often...
In regards to graphics, they're not that bad and some of the ships are quite decent. I think it's the 3d engine that needs some work really to streamline the animations and stuff - it really hurts Users on the lower end of requirements.
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September 24th, 2003, 12:07 AM
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Shrapnel Fanatic
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Re: Some observations
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There's no sense of immersion if the game does not even make the most simplistic attempts to emulate realistic motion. I'm not looking for perfect Newtonian physics, but this is just way out there.
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It is in line with SE4 physics, though.
Newtonian physics can be done fairly well in a mod.
Just give the ships infinite top speed, and zero acceleration / turn rate. Then give the accel/turn abilities to engines.
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September 24th, 2003, 12:29 AM
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Lieutenant General
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Re: Some observations
Quote:
Originally posted by jpowell:
I was more than a little underwhelmed by the demo. Dated (crude?) graphics in a strategy game are acceptable because much of the game occurs in your mind and imagination. The ubiquitous 'fan fiction' with SEIV serves the purpose of filling in the details of the story. But with a real time game, what you see is what you get. Blocky graphics and the physics peculiarities impair the ability to suspend disbelief and get into the game. I, for one, could not.
In its present incarnation, Starfury reminds me of a weak, and rather unstable, Freelancer clone. I am not likely to buy it. I would have rather seen SF as an add-on to SEIV that would set up combat that occurs on the tactical screen and allow the player to 'live' the battle as the captain of one of the ships.
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I believe its actually intended as a preview to the combat and possibly the ship modling engine for SE5. imagine the game scaled up to hundreds of ships in combat, and empire managment rather than ship piloting as the focus.
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