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  #1  
Old September 25th, 2003, 12:08 AM

jimbob55 jimbob55 is offline
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Default Re: Planets... or billiard balls?

sphere for planet.
translucent sphere for atmoshpere...

texture both and set the outer one spinning to get some cool storm / cloud effects
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Old September 25th, 2003, 01:57 AM
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Default Re: Planets... or billiard balls?

That works in 3D programs, but can you make a planet translucent in SESF?

I like SJ's idea of using a star's halo, if you can make it a lot dimmer. Otherwise it might look like a system full of stars...

[ September 25, 2003, 06:19: Message edited by: Wydraz ]
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Old September 25th, 2003, 06:03 AM
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Default Re: Planets... or billiard balls?

Good ideas for the atmosphere... I wish I came up with it during the beta. Maybe a patch will add it in, it probably is not that hard to do I hope.
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Old September 25th, 2003, 10:34 AM

DeadZone DeadZone is offline
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Default Re: Planets... or billiard balls?

wot would be good is if you could go into the atmospheres (ok maybe if the planets were a thousand times bigger)
............
Now that has given me a mod idea

How about having a map for sol with one planet in each system that is really big wit atmosphere or something that wont kill you and instead of warp points taking you to different systems they could be warp points that take you to different parts of one system (those who have played Earth and beyond will know wot I mean)
This way we have the big planets and can have the atmosphere (no pun intended) of a HUGE sol system

Wotcha all think, if this is reasonable and I get the full Version then this will be my first mod
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Old September 25th, 2003, 05:32 PM
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Default Re: Planets... or billiard balls?

Sounds like an interesting idea. Maybe you could even have cities on the planets that launch missiles! Too bad you won't be able to land, tho.

[ September 25, 2003, 16:39: Message edited by: Wydraz ]
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Old September 25th, 2003, 07:08 PM
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Default Re: Planets... or billiard balls?

Ok, here is a crazy idea that you might think about. Since the game is 2D, perhaps you could model ground combat. Make the backdrop look like you are on the ground and let planets become buildings or terrain features. Mod a vehicle that looks like a tank and has tank like manuevering qualities. I'm not sure if it would work, but if you are really looking for ground combat, you might be able to pull it off.

If anyone remembers the old board game "Ogre", just imagine you are in control of a massive combat vehicle with lots of weapons and set the game up to swarm you with small units.
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Old September 25th, 2003, 07:29 PM

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Default Re: Planets... or billiard balls?

I bet you might be able to do something like that if you linked it as a [warp point] transfer to another map (notice how it loads a 'map' when you enter a warp point). Position the [planet-warp] wherever to warp you to the new map. not sure how you would handle the conVersion to a new ship type to manuever on the [planet map] though...
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