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October 13th, 2003, 06:08 PM
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National Security Advisor
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Re: Question: trade routes, possible to mod?
You can do the multiple space dock thing as well, or both at the same time. The only limitation on using space docks is you can't selectively make components more expensive; you have to make -everything- more or less expensive.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 13th, 2003, 07:24 PM
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General
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Re: Question: trade routes, possible to mod?
I think that creating multiple classes of the same item will not really solve the issue. Once you sell the item that you got elsewhere it will stil be a different 'class' and will be priced differently than the items that are 'native' to the location of the spacedock. But maybe that's not a big deal since things 'disappear' when the contents are randomized by leaving/entering the system.
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October 13th, 2003, 07:35 PM
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Corporal
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Re: Question: trade routes, possible to mod?
Are you sure there isn't a value modifier you can enter in the spacedocs for item cost?
i thought I saw something like that... or at least I thought I did (maybe hopeful wishing)
A work around perhaps- adjust the value of item appearnce in the space docs by captian skill level so that 'general items'appear at 20 or 30 levels above your current rank- this might make it the items more valuable... then you would sell it at places where 'general items' apear at -20 or -30 of current captian level... maybe then it would affect price sell/buy...
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October 13th, 2003, 07:45 PM
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Private
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Re: Question: trade routes, possible to mod?
This kind of ties in here. How come I cannot view the system maps for the systems I've been in (like a drill down from the galatic map)??
I don't like haveing to draw maps so I know where a good run is.
If you implement a trade model (please god!) there will have to be a way to access prices at the places you've been (CONTACT is ideal here). Even if it is like a communciation thing.
[ October 13, 2003, 18:46: Message edited by: Pulaski ]
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October 13th, 2003, 08:33 PM
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Shrapnel Fanatic
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Re: Question: trade routes, possible to mod?
I did suggest how to do this early on...
In each system, place a trade hub world or station, and have that place give out jobs to deliver the particular cargo that the system wants.
Starbase Terra could give out jobs to deliver rare ores and luxury items, while the New Texas Starbase would have more demand for items such as Terraforming units and complex manufactured goods.
The only place to get the rare ores that Earth wants would be systems like New Texas.
The only place to get the manufactured goods would be developed worlds like Earth.
There's no real time constraints, since you collect the goods of your own volition, and then visit the Hub World for a 20-day delivery mission to a local planet for a small profit margin.
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October 13th, 2003, 10:53 PM
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National Security Advisor
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Re: Question: trade routes, possible to mod?
The problem I found earlier was just a typo issue actually. SF doesn't like it when you specify 17 entries but only give it 16. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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