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November 20th, 2003, 05:56 PM
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Re: List of oddities
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November 20th, 2003, 11:49 PM
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Re: List of oddities
And thus did the earth go "NERK NERK NERK NERK" and spin around wildly and emit all sorts of flames and sparks... and then suddenly disappear, to be replaced by an oddly heart-shaped explosion...
(Teletubbies with stellar manipulation? ) Actually, while it does flame by damage, the model's size prevents the usual explosions from appearing, and it can be preventing from noticbly spinning. At the end of that, it just vanishes to be replaced by the ring explosion.
(and don't tempt me to mod in a "I felt a disturbace" message when you kill a planet..it can be done. Sorta.)
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November 21st, 2003, 04:07 AM
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Re: List of oddities
But you can't stop it from going "NERK NERK NERK NERK", right? 
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November 21st, 2003, 04:41 AM
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Re: List of oddities
Quote:
Originally posted by Ed Kolis:
But you can't stop it from going "NERK NERK NERK NERK", right?
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Yes I can. Already have..
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Phoenix-D
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November 24th, 2003, 09:41 PM
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Re: List of oddities
Hmmm, just something off the top of my head. Could you make this planet/ship able for use by enemies and allies? That would make it possible to script the ability to make planets and moons orbit gravitation centers of solar systems and other planets. Just think of the whole new class of Planet components to keep the population happy, health, and safe. 
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November 24th, 2003, 09:57 PM
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Re: List of oddities
Quote:
Originally posted by Devilsbane:
Hmmm, just something off the top of my head. Could you make this planet/ship able for use by enemies and allies? That would make it possible to script the ability to make planets and moons orbit gravitation centers of solar systems and other planets. Just think of the whole new class of Planet components to keep the population happy, health, and safe.
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Interesting thought. You should be able to do this since things like the starbases behave both as dockable items (ie have an entry in the Main_Sites.txt file) but also can have components installed on it (an entry in Main_PurchaseShipsEnemy.txt should do this, I think). The big trick, however, is to get it to recognize Planet as a valid Target Type. Then, you could make it so that only planetary seige weapons could be used against it, and that really massive weapons could be mounted on it (both can be done by editing the Main_Components.txt file). I don't know if Starfury will let you add a new target type, though.
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November 24th, 2003, 11:13 PM
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Re: List of oddities
As has been mentioned earlier in this thread, a Target Type of planet works juust fine.
The hard part for this idea is A scriping the movement, and B making sure the new orbit doesn't run into anything.
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