in Starfury but I don't like the auto-difficulty thing (where when you get better ships, so do the enemies ).
This is a common complaint I read about, and I agree. I think SF needs to have this fixed.
Perhaps the auto-difficulty can be re-adjusted so pirates can be -6 to +4 level range. This means if you are a level 14, a pirate could have a level of 8 (14-6) to 18 (14+4). That way, if you do beat a level 17 pirate, then you can possibly salvage better parts. Otherwise, you can trash some lower level pirates really nicely too! A fleet of pirates that are 3 levels lower would be a great challenge.
This is possible; just set all the stores to sell components several levels above the "standard" (i.e. your experience level and the level of the AI ships)
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