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  #1  
Old December 3rd, 2003, 07:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Having problem with Campaign 1 first mission

The components available at a shop only change when you travel to a new shop. If you go back to the one you were just at, it will still have the components you sold it, and the lacking inventory from all the stuff you bought.

Once you go somewhere else and return, it will have freshly loaded components.
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Old December 3rd, 2003, 08:25 PM
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Default Re: Having problem with Campaign 1 first mission

Or, it reloads if you quit the game completely, and restart.

It will keep the same components, even if you reload the game.
Which can transport components back in time if you sell some stuff, then reload (without quiting) from an earlier save file.
(Evil mind starts thinking of ways to transport level 25 components back to level 1 ship... Go back to earth, sell components, reload newly started game... Hmm. There is a question of how to pay for the level 25 components with level 1 cash flow...)

Since this implies that reloading does not reload all attributes of the game, one wonders what other things are not cleared on a reload, and what other evil things can be done.
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Old December 4th, 2003, 05:20 AM

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Default Re: Having problem with Campaign 1 first mission

Darn it! It happened again! Back to the Post's subject matter... which is having problems with Campaign 1. BTW I'm using v 1.08, with a slightly modified Main_Components where Light weapons can fit in either Light or Heavy slots.

Second mission for the 1st Campaign.

-Go do 3 Pirate missions and then go to Utiri IV or (VI I forgot). Anyhows, I go to Utiti IV and get some missions for the Pirate Commerce (after paying 30K). I did 4 missions (the Last one had 2 missions that went for the same place so I got both..) then head back to the planet and No Terran Contact. AGAIN.

So I'm guessing somethings funny here... Second time its happened on my Second game too... I restarted cause first game had the same problem with the First mission.

So thinking its either one of the below:-
1) Don't go to the stated planet until completed all missions

2) Only do '3' missions (no more) then head straight back there.

Or do both. A bit too late for that now. I'll see if I got a savegame old enough to test. Any comments?
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Old December 4th, 2003, 05:23 AM

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Default Re: Having problem with Campaign 1 first mission

Weird. I'll try testing this in a moment..
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Old December 4th, 2003, 05:27 AM

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Default Re: Having problem with Campaign 1 first mission

Tested it and it worked fine. Number of missions had no bearing, I just visted Yorkshire III, then used the credits cheat and did it again.

Check main_missions.txt. It may have gotten screwed up somehow.
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Old December 4th, 2003, 05:40 AM
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Default Re: Having problem with Campaign 1 first mission

Quote:
-Go do 3 Pirate missions and then go to Utiri IV or (VI I forgot). Anyhows, I go to Utiti IV and get some missions for the Pirate Commerce (after paying 30K). I did 4 missions (the Last one had 2 missions that went for the same place so I got both..) then head back to the planet and No Terran Contact. AGAIN.
You need to do Mercenary missions, not commerce.
Which, incidentally, is why the previous mission required you to collect 50k, not 30k.

[ December 04, 2003, 03:41: Message edited by: Suicide Junkie ]
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Old December 4th, 2003, 05:41 AM

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Default Re: Having problem with Campaign 1 first mission

Quote:
Originally posted by dHay:
(Evil mind starts thinking of ways to transport level 25 components back to level 1 ship... Go back to earth, sell components, reload newly started game... Hmm. There is a question of how to pay for the level 25 components with level 1 cash flow...)

Since this implies that reloading does not reload all attributes of the game, one wonders what other things are not cleared on a reload, and what other evil things can be done.
Did that, but not for everything. I timewarped level 30 Bridge(1), Life support, Crew quarters and 4 cargo pods. Anything else will unbalance gameplay... I did try, ya see. Level 1 enemies don't do too well against level 30 tachyon cannons.

For price, just open the stores datafile and set the pricing to zero percent while you're on your time travelling thieving spree.

(1) Modded to incorporate LR and SR scanners at 2000 and 1000 range respectively, fixed.
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