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January 6th, 2004, 09:54 PM
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Re: Problem with Battlestar Galactica mod
WOOT! A Startrek mod would ROCK!
As for the Galactica mod...
1) Could you somehow edit the engines so that they glow a bit or so? The back part of the ship just looks so...dull
BUG: The music file for the system BEFORE the Hades system (forgot its name) is somehow compromised, the music is crappy, jumps and squirks, the file must be damaged
2) I hope they do something about the fighters so this mod finally kicks ***
3) The shields regenerating by themselves to this extend I do not like, but well, I will play on the average setting now *sigh*
4) I can't wait to get my hands on more of your mods
cu Gruffel
P.S.: Are there BGS, Bab5, Startrek, Starwars mods for GEIV Gold?
P.P.S.: Are there any other mods finished yet for Starfury?
[ January 06, 2004, 19:56: Message edited by: Gruffel ]
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January 7th, 2004, 01:33 AM
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Re: Problem with Battlestar Galactica mod
Hrm...I just accepted a mission to clear a system of a Cylon Battlegroup...that "group" consisted of 4!! Basestars and 4!! Attackstars!
And I had less than 70 clicks time for it *lol*
That was on average setting btw...yikes, what the hell was that? Just impossible
Those fighters piss me off, argh, they love to ram they noses into my nice Battlestar, my own fighters do more damage than the damn Cylons.
Btw...did you notice, that when you advance in ranks, the game does in NO way become easier?
One would assume it becomes easier since you get experience points to distribute...but no, instead the enemies get far better shield and are so much harder to kill. That might be a good thing to make the game more challenging....but also means, the less side tasks you do, the less experience points you get, the easier the main tasks are in the end...strange, huh?
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January 7th, 2004, 05:59 PM
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Re: Problem with Battlestar Galactica mod
Btw...I do read the Galactic News
They rock *hehe*
Its far better than in the original game 
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January 9th, 2004, 04:09 AM
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Shrapnel Fanatic
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Re: Problem with Battlestar Galactica mod
Quote:
While fighters in the GEIV Gold were by far too powerful
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Erm... that is not true. Stick 2 PDC Vs on each warship, and watch the fighters die in droves. Now, they can be useful against the AI because the AI is dumb and does not react at all, never changing its ship designs based on the in-game situation, but not against a semi-decent human opponent.
Quote:
P.S.: Are there BGS, Bab5, Startrek, Starwars mods for GEIV Gold?
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All but BSG, yes. There is no BSG mod for SEIV that I am aware of.
[ January 09, 2004, 02:14: Message edited by: Imperator Fyron ]
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January 9th, 2004, 07:16 AM
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Re: Problem with Battlestar Galactica mod
Um, I built one carrier, put it full with fighter bays and cargo holds, put a LOT of fighters in...flew 2 or 3 times through the wormhole and had like 150 fighters or so attacking an enemy civilisation, they died and I lost 30 fighters or so which I already had rebuilt by that time in my homesystem...capital ships cost too much upkeep to compete with swarms of fighters...Ohe yeah, the research was far too fast too...
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January 9th, 2004, 07:16 AM
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Re: Problem with Battlestar Galactica mod
Um, I'm drifting away from the topic, I'd like to see more Galactica for Starfury... 
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January 10th, 2004, 01:29 PM
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Brigadier General
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Re: Problem with Battlestar Galactica mod
[quote]Originally posted by Imperator Fyron:
Quote:
...There is no BSG mod for SEIV that I am aware of.
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The Colonials and the Cylon are part of the TDM-Modpack.
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