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January 31st, 2004, 07:01 PM
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Re: New Patch - Fatally Flawed - I give up
And I still can't see what I'm missing. Otter, are you -just- refering to the scattering armor thing or are you seeing Vortex's problems as well? Because I'd like to know what the @!$% is going on, and I can't find anything that changed over the previous patch.
I'd rather be doing my own campaign than replaying this again to see if I can find a problem I couldn't duplicate through testing..but if I don't resolve this it's going to come back and bite me in the ***.
EDIT: if you want the scattering armor back to how it was before, here.
http://members.cox.net/phoenix-d/Main_Components.txt
copy that to your Starfury/Campaigns/Campaign # folder. Overwrite the existing file. If you need to change back, use this file.
http://members.cox.net/phoenix-d/Mai...onents.txt.bak
[ January 31, 2004, 17:07: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 31st, 2004, 07:33 PM
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Private
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Re: New Patch - Fatally Flawed - I give up
I have seen the same behavior as Vortex describes and was initially very frustrated by it. The only strategy facing two or more ships was to run, get one to break off from the pack and chase you, tear his rear off, and then go back and repeat for the rest. Then I discovered the wonderful effects of scattering armor and no longer feared wading into even a dozen enemies. OK maybe a little too overbalanced in my favor but then I appreciate Patton's words, "War is not dying for your country; it's making the other sonofab**** die for his country." Remarkably poetic.
Anyway, I should have known the Scattering Armor fix would be in a mod file and take far less than a month to fix. Thanks! [wipes egg from face and happily goes back to playing game]
[ January 31, 2004, 17:34: Message edited by: Otter ]
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January 31st, 2004, 07:42 PM
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Re: New Patch - Fatally Flawed - I give up
That's very strange. The only thing I can think of is you two are much higher level than me- which would raise the ionic missile's damage. It would also give the enemies a fairly substantial Resist All bonus, since they gain 3% of that with every level.
The fix took about..3 seconds.  Of course, it would take longer if I didn't already know what was needed before I started.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 1st, 2004, 08:59 PM
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General
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Re: New Patch - Fatally Flawed - I give up
Actually, this thread brings up an important point. There are many useful abilities in the game but not available in components in the stock game. We need a mod to add some good images for extra components and implement these abilities. I've modded Neutronium Armor to use the 'Resist Armor Piercing' ability for myself, but there are several more I haven't gotten to, like 'Resist Speed Slowing'. For resist speed slowing it could be called 'Ionic Baffle' or 'Ionic Buffer' or something like that.
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February 5th, 2004, 02:06 AM
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Corporal
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Re: New Patch - Fatally Flawed - I give up
won't the components pack from the se4 image mod work for that? (after changing background color, and such)
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February 4th, 2004, 04:23 PM
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Shrapnel Fanatic
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Re: New Patch - Fatally Flawed - I give up
Actually, SF uses higher-resolution components than SE4.
We could always start a collection. 
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February 4th, 2004, 04:39 PM
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Re: New Patch - Fatally Flawed - I give up
I already have, remember. All the SE4 components are ready, and I'll port image mod comps on request. Right now I'm porting them as I use them for my mod. And while SF uses higher resuolution for the minis, it doesn't use higher resolution than the SE4 -portraits- which makes porting them fairly simple.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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