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				February 24th, 2004, 01:28 AM
			
			
			
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 Corporal |  | 
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				 Re: Proper use of fighters 
 
	Carriers are good.  But not because they carry fighters.....  Because they have the largest KT load.  Put a couple of afterburners and maneuvering thrusters, and they turn as fast/faster than the fighters.  And Last a LOT longer.Quote: 
	
		| Originally posted by Rossinator: 
 I saved up and bought the largest carrier I could find
 
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	Gee, thats what I thought fighters were for...   Going boom, that is.Quote: 
	
		| Originally posted by Rossinator: 
 Boom, boom, boom, and three are dead...
 
 |   Fighters against capital ships are always an acceptable loss rate game. 
 When I figured out that running them over with my Carrier was a cost effective way of getting rid of enemy fighters, they kinda permanently removed themselves from my personal arsenal.
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				February 24th, 2004, 01:31 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Proper use of fighters 
 The problem with fighters in the unmodded game is they're too rare and a bit stupid. They run into things a lot, and any losses hurt becauase they're hard to replace.
 I recommend carrying two fighters for every bay, and stocking up every time you can no matter what type of fighter it is.
 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				February 24th, 2004, 05:02 AM
			
			
			
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 Captain |  | 
					Join Date: Oct 2001 Location: Prince George BC, Canada 
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				 Re: Proper use of fighters 
 My tactic with fighters, is to expect that they will be disposable.  The Patch makes it a lot easier to find and replace them.  I usually have enough launch bays to have 10 fighters out at a time.  Launch before engaging (if possible), form up on me, then send them in to attack a specific target.  I sit back and use long range weapons.  I try to recover and relaunch them periodicly and attempt to have enough in storage that WHEN I lose some, I can replace them and always have 10 out.  Works great, but can be costly so I wouldn't recommend it unless you are in a situation where cash isn't a issue.
 Oh, and diversity with fighters is key.  Seems to have much better results with a mix bag of fighters.
 
				__________________Nick (bearclaw)
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				March 9th, 2004, 07:31 PM
			
			
			
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 Private |  | 
					Join Date: Feb 2004 Location: Merrillville, IN USA 
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				 Re: Proper use of fighters 
 in all the games i play PD weapons have always been way to accurate |  
	
		
	
	
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				March 9th, 2004, 09:47 PM
			
			
			
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				 Re: Proper use of fighters 
 Pd weapons in the stock game never miss unless the fighter dodges. Most of the time they don't. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				March 9th, 2004, 11:55 PM
			
			
			
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				 Re: Proper use of fighters 
 so how do we fix that |  
	
		
	
	
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				March 9th, 2004, 11:56 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Proper use of fighters 
 you make the point defense weapons beams instead of bolts. Bolts don't miss. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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