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  #1  
Old April 15th, 2001, 12:44 PM
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raynor raynor is offline
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Default Re: Tanker ships and quantum reactors...

Do you think the unlimited supply output of the Quantum Reactor is a moot point given that you can build a space station in a single turn and resupply your ships that way?
(Granted, you have to wait an entire turn or two.)



[This message has been edited by raynor (edited 15 April 2001).]
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Old April 15th, 2001, 02:59 PM

Marty Ward Marty Ward is offline
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Default Re: Tanker ships and quantum reactors...

You can build a space station everywhere but at least it cost you resources and then you have to scrap it or pay maintenance. Also, your fleet will advance a little bit slower.
It,s definately a powerful component, once you have it you don't even need to build a resupply facility and can scrap all existing ones. No other component give you this benefit.
I think it should either be toned down in effect or made more expensive and larger for the bonus it gives.
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Old April 15th, 2001, 03:09 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Tanker ships and quantum reactors...

I think the bases should be turned into "ships" so they don't have unlimited supplies. Then, you could add supply storage & solar supply generation to the hull of the base, say 2000 supply, 500 pts/turn generation.

That would make for much more interesting situations, where you may have to use ships to get supplies to a base if theres no star around
It would also allow you to lay siege to a base, and get it to fire away all of its supplies before you actually attack it.

As for the QR, I would not hesitate to change it so that it works like the solar panels, to generate supplies, just 2000 per star or something. You'd be left with storm/empty sectors to get stuck in, but thats what emergency supplies (and filling up the tank before you go )are for.

quote:
but at least it cost you resources and then you have to scrap it or pay maintenance

The QRs cost you a hefty 25% maintenance too!
Right now, that equals 250 minerals /turn, but if you crank the price up 10x or so, you'll get decent cost.

[This message has been edited by suicide_junkie (edited 15 April 2001).]
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Old April 15th, 2001, 04:28 PM

Marty Ward Marty Ward is offline
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Default Re: Tanker ships and quantum reactors...

Yeah, bases are large enough to generate their own supplies, there is no need to give them endless supply as an ability. You should have to use up some space on the base for supply generation.
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