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September 22nd, 2003, 06:38 PM
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BANNED USER
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Re: Another Poll: Nations in Doms I
hm if I remember correctly, I played a lot with Ulm. They had those heavy infantry units or something like that I guess. Damn it was so long time ago, that I forgot.
[ September 22, 2003, 17:39: Message edited by: Mortifer ]
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September 23rd, 2003, 10:00 AM
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Lieutenant Colonel
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Re: Another Poll: Nations in Doms I
Bump, 25 replies.
You will find the poll on first page.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 26th, 2003, 01:44 AM
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Re: Another Poll: Nations in Doms I
and the great loosers are ... Pythium and Arcoscephale (no vote). Is it because they are astral nations, and players dont like much astral (time for another poll gentlemen).
Aside that, a well equilibrated distribution. Thats recomforting 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 25th, 2003, 02:26 PM
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Re: Another Poll: Nations in Doms I
Abysia got my vote. Strong troops (but expensive), excellent magic Users (expensive too but sacred), best assassins of the game. And deserts are difficult to invade. Really funny even if the finances must be closely monitored at the beginning.
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September 25th, 2003, 03:30 PM
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Lieutenant Colonel
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Re: Another Poll: Nations in Doms I
Abysia too for me.  I like them, because they are more and more dangerous as time passes, mostly because of blood magic. And also because they have the reputation of being a very difficult nation to start with, so I like to take a gauntlet in the face when I can (I'm masochistic at time).
in doms II, blood will be harder to come with, but the anathemant apprentice, or whatever he is called shall compensate.
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September 25th, 2003, 03:39 PM
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Lieutenant General
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Re: Another Poll: Nations in Doms I
Warlock Apperentice, actualy...
And in Dom II, you can make, literaly, a hell on earth Abysia...
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September 25th, 2003, 05:04 PM
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Major General
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Re: Another Poll: Nations in Doms I
Quote:
Originally posted by Pocus:
and the great loosers are ... Pythium and Arcoscephale (no vote). Is it because they are astral nations, and players dont like much astral (time for another poll gentlemen).
Aside that, a well equilibrated distribution. Thats recomforting
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Actually, in Dom II, Astral magic is my preferred path so nations like Arcosephale appeal to me. The upper level spells you get now will kick the legs out from just about anybody, plus the array of solid mid level utility spells are extremely handy. I usually back it up with a bit of another path though, for some low-level offensive magic.
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