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  #1  
Old September 22nd, 2003, 06:38 PM

Mortifer Mortifer is offline
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Default Re: Another Poll: Nations in Doms I

hm if I remember correctly, I played a lot with Ulm. They had those heavy infantry units or something like that I guess. Damn it was so long time ago, that I forgot.

[ September 22, 2003, 17:39: Message edited by: Mortifer ]
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  #2  
Old September 23rd, 2003, 10:00 AM

Pocus Pocus is offline
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Default Re: Another Poll: Nations in Doms I

Bump, 25 replies.
You will find the poll on first page.
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Old September 26th, 2003, 01:44 AM

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Default Re: Another Poll: Nations in Doms I

and the great loosers are ... Pythium and Arcoscephale (no vote). Is it because they are astral nations, and players dont like much astral (time for another poll gentlemen).

Aside that, a well equilibrated distribution. Thats recomforting
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  #4  
Old September 25th, 2003, 02:26 PM

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Default Re: Another Poll: Nations in Doms I

Abysia got my vote. Strong troops (but expensive), excellent magic Users (expensive too but sacred), best assassins of the game. And deserts are difficult to invade. Really funny even if the finances must be closely monitored at the beginning.
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Old September 25th, 2003, 03:30 PM

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Default Re: Another Poll: Nations in Doms I

Abysia too for me. I like them, because they are more and more dangerous as time passes, mostly because of blood magic. And also because they have the reputation of being a very difficult nation to start with, so I like to take a gauntlet in the face when I can (I'm masochistic at time).

in doms II, blood will be harder to come with, but the anathemant apprentice, or whatever he is called shall compensate.
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Old September 25th, 2003, 03:39 PM
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Nerfix Nerfix is offline
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Default Re: Another Poll: Nations in Doms I

Warlock Apperentice, actualy...
And in Dom II, you can make, literaly, a hell on earth Abysia...
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Old September 25th, 2003, 05:04 PM

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Default Re: Another Poll: Nations in Doms I

Quote:
Originally posted by Pocus:
and the great loosers are ... Pythium and Arcoscephale (no vote). Is it because they are astral nations, and players dont like much astral (time for another poll gentlemen).

Aside that, a well equilibrated distribution. Thats recomforting
Actually, in Dom II, Astral magic is my preferred path so nations like Arcosephale appeal to me. The upper level spells you get now will kick the legs out from just about anybody, plus the array of solid mid level utility spells are extremely handy. I usually back it up with a bit of another path though, for some low-level offensive magic.
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