|
|
|
 |

September 21st, 2003, 10:35 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 3d battle scenes are looking horrible! :(
Quote:
Originally posted by Daynarr:
Oh, yeah, one more thing. Higher resolution will improve quality of unit images dramatically so it will all look so much better. People with better computers wont notice pixels so much as will people with lower-end computers.
|
What will be the max. resolution, what will be allowed? I have a 3Ghz P4 with an ATI 9800 Pro and 1 Gbyte RAMBUS + 21' monitor here, so higher = better for me.
I hope that 1600x is supported as well!
[ September 21, 2003, 21:35: Message edited by: Mortifer ]
|

September 21st, 2003, 10:55 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: 3d battle scenes are looking horrible! :(
Max resolution listed is 2048x1536. Those that your hardware can't support will be dimmed (unselectable) so no need to worry about messing up your system.
|

September 21st, 2003, 11:25 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 3d battle scenes are looking horrible! :(
Ah, nice 
|

September 22nd, 2003, 11:43 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 3d battle scenes are looking horrible! :(
Quote:
Originally posted by Daynarr:
Oh, yeah, one more thing. Higher resolution will improve quality of unit images dramatically so it will all look so much better. People with better computers wont notice pixels so much as will people with lower-end computers.
|
How is that ? I mean, if the engine use sprites for units the pixellation comes mainly from the 2D sprite bitmaps themselves... If they are say 32 pixels high they'll look awful from close, whatever your CPU and GFX card !
For example look at Medieval TW compared to Shogun TW (the previous game) : units in MTW look much better than STW just because they have "hi res" sprites instead of low res ones. Same for Combat Mission 2 vs CM1 (but there is hi res mods to close the gap). If the engine allow modders to make and use higher res sprites (as in CM), it'll be fine , but else, that'll be a limiting factor.
I agree with you for the "3D" part though, it will be more or less good according to the graphics card.
|

September 22nd, 2003, 12:13 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: 3d battle scenes are looking horrible! :(
All I know is that when I play 800x600 resolution units and icons are much more pixilated then on 1024x768 resolution. How exactly, I can't explain but devs probably could.
But as far as I know higher resolution = smaller pixels so you don't notice them.
|

September 23rd, 2003, 01:49 AM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 3d battle scenes are looking horrible! :(
The color depth is 16 or 32 bit? I hope that it isnt 256!
If its at least 16 bit, we can add units with awesome gfx. 
|

September 22nd, 2003, 02:41 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 3d battle scenes are looking horrible! :(
Well, it might as well be 256. Or not.
I would place my bet on 16-bit or 32-bit personaly.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|