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September 28th, 2003, 11:55 PM
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Private
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Join Date: Sep 2003
Location: Vancouver, BC
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Aye well said Bard.
If my english would be good enough, I would post like that.
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Heh... you should catch me first thing in the morning before I've had my first cup of coffee... my english isn't great in those circumstances either... and I don't even have another language to fall back on...
Quote:
Originally posted by Mortifer:
What mods will we create? Well if we can edit units/nations/pretenders, there will be no limits.
Tolkien world, AD&D, Warhammer etc.
My personal favourite is Middle Earth of course.
The War of the Ring would be the best era for a mod. [Mordor, Isengard, Gondor, Lorien, Fangorn etc. for the nations.]
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All of these are good ideas. Personally, I've always wanted to do a Middle Earth mod featuring something other than the War of the Ring (which wasn't so much a war as an RPG-style adventure/quest... hard to replicate well in a strategy game)... maybe the Last Alliance, or the battle between the Valar and Morgoth. The Fall of Numenor could provide an interesting scenario as well... the possibilities are endless... 
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September 29th, 2003, 08:58 AM
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Corporal
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Indeed. I for one want to see a Tolkien mod first of all. I will help to make unit graphics for it. 
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September 29th, 2003, 09:37 AM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yes, we need that Tolkien mod/scenario. I want to kick some *** with the Uruk-Hai! 
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September 29th, 2003, 10:24 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Don't worry, if we can mod, we will work on a LotR mod first of all, as I said.
We will need a good Middle Earth map, so post links, if you know about some. More detailed = better.
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September 29th, 2003, 10:42 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Larger = better too. Larger then 800x600 would be best.
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September 29th, 2003, 11:45 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I have big maps of Middle Earth, or even Arda. And when I say big, I mean it
My aim is to make a War of Beleriand scenario, but I will surely wait for an extension to the scripting language. Also, I wont have time to mod perfectly all units to fit in Tolkien theme, so if you can start a 'generic' Tolkien mod, then fine for me 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 29th, 2003, 12:06 PM
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Corporal
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Check out this:
http://www.taylorcustom.com/localink...h03_a4_6up.pdf
This is perfect for map location names.
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