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  #1  
Old October 2nd, 2003, 09:22 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Oops, we were posting in the same time.

[ October 02, 2003, 20:23: Message edited by: MStavros ]
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  #2  
Old October 3rd, 2003, 10:05 AM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Ok shall we start to work on some LotR units than?
OR wait for dom 2, and browse between the existing units, I am sure that we will be able to use some of them.
I say lets wait for dom 2. first.
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Old October 3rd, 2003, 03:49 PM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I will make some units. I think I will use some units from Age of Wonders 2.
[Screenshot, edit, tweak.]
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  #4  
Old October 5th, 2003, 09:16 AM

Zerger Zerger is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I ripped out some cool unit graphics already, perhaps we should make a site to host them or something?
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  #5  
Old October 6th, 2003, 01:20 AM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I will make a site, but let us wait for the game first. [Also the mod tools]
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  #6  
Old October 6th, 2003, 01:21 AM

Pocus Pocus is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Kristoffer O:
[QB
3. Black is transparent. Magenta (100R.0G.100B) is shadow (on the ground beneath the unit).

QB]
Kristoffer meant 100% R, 0% G, 100% B, as on a 0-255 RGB scale this would translate to (255/0/255)

Magenta, the color which is so ugly that every developer in the world uses it as a transparent color
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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  #7  
Old October 5th, 2003, 09:32 PM

MStavros MStavros is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I think we forgot about a very important part.

The mod tools must contain the following: Weapon/Armor/Item editor. [For units and for leaders as well.]
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