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  #1  
Old December 12th, 2003, 09:34 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

I'm making a modding tool too!

It does not actually help you make mods, just balance them. I think I mentioned it before... a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.

If it makes it simpler for me, I may add a GUI the spits out a text file of the unit. In Java, of course.
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Old December 12th, 2003, 09:46 AM

Wendigo Wendigo is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

You can use the current mounted wraiths to represent the Ringwraiths, and Etimmu as the Witch King.
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Old December 12th, 2003, 10:39 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.
great! but form which file(s) you get the informations ????

good luck
Liga
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  #4  
Old December 12th, 2003, 05:37 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by liga:
great! but form which file(s) you get the informations ????
Of course the official docs arent out yet. But if you download the mods already available you will see alot of the answers. Its still just tga and text with a new extension for the mod text files.

If you look at the Dom1 docs on monster editing you will see a ton of command options that will work in mod files.

And of course the AllView game will give you the units to look at and allow you to screen-capture the images you might want to edit.

Links for the above answers:
http://www.illwinter.com/dom2/mods.html
http://www.illwinter.com/dom/documentation.html
http://www.freewebs.com/sunray_dom2/
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old December 12th, 2003, 06:13 PM

liga liga is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

thank again gandalf ... good materials to work and think on ... I have understand also that my question (is there a place in a core file where alla the units stats are coded and a way to put them out) probably has to stay without an answer ... I can quite easly understand whiy ... I was hoping in something similar to Civ2 files (good text files with all the needed infomrations) or the mods files ...

good play and work to all modders!
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Old December 12th, 2003, 06:26 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by liga:
thank again gandalf ... good materials to work and think on ... I have understand also that my question (is there a place in a core file where alla the units stats are coded and a way to put them out) probably has to stay without an answer ... I can quite easly understand whiy ... I was hoping in something similar to Civ2 files (good text files with all the needed infomrations) or the mods files ...

good play and work to all modders!
The SunRay site has alot of that kindof information in xls (windows spreadsheet) format
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  #7  
Old December 12th, 2003, 06:51 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by liga:
quote:
a battle sim. 1-on-1 melee only, but it will be very useful, and give units melee power rankings.
great! but form which file(s) you get the informations ????

good luck
Liga

I'm assuming I'll have to write them myself=) But once I finish it and people start downloading it, they can add their own units to test. I suppose there will be some master text file the program reads on initialization.
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