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September 29th, 2003, 09:10 PM
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Re: cavalry archers, and other lost units
No offence st.patrick, but "tactical withdrawal" reminds me from LAN-games with my friends...
Anyway, "controlled retreat" idea is very good IMO.
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September 29th, 2003, 09:21 PM
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Lieutenant Colonel
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Re: cavalry archers, and other lost units
tactical withdrawal or fall back, whatever. Thats would not ask for too much works to make a test before scattering them, and if you win, abort the dispersal.
methink that if the mounted bowmen perform like this, you wont see many players using them in dominions II (well perhaps the same than in dominions I).
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September 29th, 2003, 09:31 PM
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Re: cavalry archers, and other lost units
I agree with Pocus and st.patrick. This would make at least mounted bowmen more usefull.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 30th, 2003, 04:38 AM
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Re: cavalry archers, and other lost units
Sounds like a good idea to me: if the army wins, those who were ordered to flee remain with it. I'd think those who fled because of broken morale might still logically scatter. Once one starts running, it is hard to stop, but that's why a total rout is quite different from an orderly, planned, and purposeful retreat.
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September 30th, 2003, 07:49 AM
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Re: cavalry archers, and other lost units
Ohhhh most beautiful all mighty God of They Who Can Fly And Have A Quite Enervating High Pitched Voice (aka Parrots!), apply your persuasive and beguiling voice unto the Illwinter team 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 30th, 2003, 02:02 PM
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Re: cavalry archers, and other lost units
Yes, yes, i can already divine the rise of Illwinter Dominion!
Yes, this would be nice to see along, with that "non-national militia" suggestion.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 5th, 2003, 07:09 PM
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Re: cavalry archers, and other lost units
This "Exit battle but stay with army" option gets my vote as well. Collecting and reorganizing retreated units, after a big victory, is a huge pain and makes little sense. It has prevented me from ever using "Fire and Flee" orders, and generally makes me put all my units in one huge group if possible, just because it is so annoying if half your army flees to another province while other half wins.
-Cherry
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