.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 29th, 2003, 09:10 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: cavalry archers, and other lost units

No offence st.patrick, but "tactical withdrawal" reminds me from LAN-games with my friends...

Anyway, "controlled retreat" idea is very good IMO.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #2  
Old September 29th, 2003, 09:21 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: cavalry archers, and other lost units

tactical withdrawal or fall back, whatever. Thats would not ask for too much works to make a test before scattering them, and if you win, abort the dispersal.

methink that if the mounted bowmen perform like this, you wont see many players using them in dominions II (well perhaps the same than in dominions I).
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #3  
Old September 29th, 2003, 09:31 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: cavalry archers, and other lost units

I agree with Pocus and st.patrick. This would make at least mounted bowmen more usefull.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #4  
Old September 30th, 2003, 04:38 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: cavalry archers, and other lost units

Sounds like a good idea to me: if the army wins, those who were ordered to flee remain with it. I'd think those who fled because of broken morale might still logically scatter. Once one starts running, it is hard to stop, but that's why a total rout is quite different from an orderly, planned, and purposeful retreat.
Reply With Quote
  #5  
Old September 30th, 2003, 07:49 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: cavalry archers, and other lost units

Ohhhh most beautiful all mighty God of They Who Can Fly And Have A Quite Enervating High Pitched Voice (aka Parrots!), apply your persuasive and beguiling voice unto the Illwinter team
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old September 30th, 2003, 02:02 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: cavalry archers, and other lost units

Yes, yes, i can already divine the rise of Illwinter Dominion!
Yes, this would be nice to see along, with that "non-national militia" suggestion.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #7  
Old October 5th, 2003, 07:09 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: cavalry archers, and other lost units

This "Exit battle but stay with army" option gets my vote as well. Collecting and reorganizing retreated units, after a big victory, is a huge pain and makes little sense. It has prevented me from ever using "Fire and Flee" orders, and generally makes me put all my units in one huge group if possible, just because it is so annoying if half your army flees to another province while other half wins.

-Cherry
__________________
Cherry
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.