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  #1  
Old September 29th, 2003, 06:05 PM
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Nerfix Nerfix is offline
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Default Re: suggestion about commanders

Tell me, what are your technical dificulties with formations, exactly.
Yeah, yeah, i'm on a roll, but i want to see if i could figure anything out. I or we(the rest of us).

And yes, i'm willing to sacrifice my precious time for you. And yes, i have too much spare time.

Please, this can't possibly hurt you, can it...?
(as you can see, no smiley=dead serious)

[ September 29, 2003, 17:17: Message edited by: Nerfix ]
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Old September 29th, 2003, 06:14 PM
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Default Re: suggestion about commanders

Hi,

Even though I'm a new Dom player. (I've been playing the demo in anticipation of Dom 2.) I would most violently object to building improvements. We don't need another Civ. I HATE spending forever building up cities, provinces, whatever. Having to do all that stuff before you're fully developed.

Dom 1 (and I presume 2) already have plenty of things to do and consider without this. Not to mention how it would change the balance. Poor Ermor would be in even more trouble and I freely admit they are my favorite so far.

OTH, I do think formations would be good. I'm a bit frustrated at the lack of control of my troops.

Ciao,
V'ger gone
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  #3  
Old September 29th, 2003, 08:31 PM
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Default Re: suggestion about commanders

I think I agree with Vger about buildings - the focus of dominions is not building and I kinda like it that way - I think having more buildings would confuse genres
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Old September 29th, 2003, 08:33 PM

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Default Re: suggestion about commanders

Uh? You call a little upgrade - economy?! Or you call that civ like? Eh? Kinda odd if you call a castle upgrade like that...
Anyways I can live without it, but it would be cool to have.
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Old September 29th, 2003, 08:34 PM
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Default Re: suggestion about commanders

Well, duh.
This is Illwinter's call.
I still say it's stupid that "civilised" nations can't cross sea provinces!
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Old September 29th, 2003, 08:36 PM

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Default Re: suggestion about commanders

Well, I agree, ships would make more sense, but its ok if we wont have them.

However formations would be awesome, thats for sure.
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Old September 29th, 2003, 08:50 PM
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Default Re: suggestion about commanders

There is the magical item 'Pocket Ship' which enables you to sail over ocean provinces in much the same way Vanheim does (at least according to the manual).

If you think about oceans being pretty big it kinda makes sense that most nations can't sail on them. The technology involved in ocean-going ships is not something I'd expect Abysia (for example) to have - whereas small boats I think are reasonable for everyone to have, which is why you can go short distances from island to island without needing a special ability.

It also makes sense of why two nations sailing over the same sea wouldn't bump into one another - you can't exactly keep scouts all over the ocean to warn you of incursions. [of course under sea is different - outlying kelp villages, etc.]
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