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October 3rd, 2003, 12:47 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: suggestion about commanders
I just failed to take a castle in Dom I (two ethereal hydras blocking the breach!), and the surviving men routed to an adjacent friendly province. Seems to me they really should just retreat to the province with the castle, not to an adjacent province, but they didn't get eliminated due to no retreat route.
BTW, I would also like to see some of the men who can't retreat just get scattered and go into hiding rather than be eliminated completely.
PvK
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October 3rd, 2003, 03:19 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
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Re: suggestion about commanders
I finished a wild game earlier this week where the final battle was in the enemy's home province. I couldn't seem to dislodge the enemy Pretender from his castle, no matter what I threw at him. I spent a lot of time after each attempt gathering up knights errant, if you know what I mean.
The game finally ended when the Last black candle "burnt out" and my Dominion was everywhere. Big puff of smoke from inside the enemy castle, and it was Game Over! 
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October 3rd, 2003, 10:14 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: suggestion about commanders
Lol, I love when I kill enemy pretender that way. In my current game I killed Marignon while I was still preparing to invade his castle. He had only 2 territories and lots of troops in main castle but all of it gone with Last candle.
Strong dominion, never leave home without one. 
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October 3rd, 2003, 03:06 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: suggestion about commanders
so how you fare now, Psitticine and Daynarr, is the AI still impossible to beat on 'impossible'
What do you think is the hardest difficulty setting, and number of AIs that you can beat reliably? 8 on Normal? 6 on impossible ? I would like to know how the game is in difficulty compared to Doms I.
1) Also, is Ermor still able to walk over the other AI, or are the AI now able to counter the undeads with mass of priests?
2) Are the blood nations operating normally? In Doms I Abysia were not very cute when it cames to blood slave usage. It was perhaps the weakest nation (for the AI to take), because the AI didnt knew how to be a big bad demonist 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 4th, 2003, 05:33 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
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Re: suggestion about commanders
For now, I'm playing on the very small, quick-game maps since I'm trying to test as many nations, themes, etc., in the time left before the gold date. Because of that, I rarely try to take on more than just 1 or 2 opponents. If I add more than that, there just isn't room for us all!
As far as AI setting, umm, "Normal" is rough enough for me.  My game is steadily improving, but I still lose more often than I win.
I'm trying to remember, but I'm not sure I've yet played against a Blood magic-dependent AI opponent, so I'll have to pass on trying to answer that one.
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October 4th, 2003, 09:13 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
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Re: suggestion about commanders
The AI is cheating on harder diff. levels? [Example: Civ3.  ]
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October 4th, 2003, 09:19 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
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Re: suggestion about commanders
Yes.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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