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  #1  
Old October 4th, 2003, 01:09 AM

HEMAN HEMAN is offline
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Default Re: What are your most wanted features in Doms II

E) A Stratigie order > in battle of No unite Retreat( NO routed). a choice in battle order menu to Select. Example . i would have in the begining 20 unites in battle, enemy hits my troops with spell twice, no losses, and then my troops will run away. While the enemy would have 5 illithids unites left and they are still attacking my forces on the run??.Wouldnt common since say to troops if i have more numbers ,shouldnt troops get a boost in morale, to keep fighting???.

Note; the 2 enemy spells are a black ring & a green tear drop.i forgot the names.

[ October 04, 2003, 00:11: Message edited by: HEMAN ]
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  #2  
Old October 4th, 2003, 05:39 AM

licker licker is offline
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Default Re: What are your most wanted features in Doms II

Sorry to do this, but its driving me nuts...

Its not 'unites' its units...

As to your suggestion (or complaint, can't quite tell...) E. Its the entire point of moral that you can't force units not to retreat. If you really want that go for mindless troops, or get some priets that can restore moral during the battle.
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Old October 4th, 2003, 06:33 AM
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PvK PvK is offline
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Default Re: What are your most wanted features in Doms II

I'm pretty sure numbers do play a part in morale. It's just that there is some uncertainty involved, and other factors, which makes perfect sense.

What I'd like to see though is an option to retreat sooner if losing.

PvK
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Old October 4th, 2003, 06:33 AM

HJ HJ is offline
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Default Re: What are your most wanted features in Doms II

Sorry to do this, but it's not moral, it's morale...
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Old October 4th, 2003, 08:39 AM

Pocus Pocus is offline
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Default Re: What are your most wanted features in Doms II

Quote:
Originally posted by HJ:
Sorry to do this, but it's not moral, it's morale...
which is kinda annoying for us french, as your 'morale' is translated to 'moral' in our country, but your 'moral' is translated to 'morale'!

ouch

Heman : I'm honored that you ask me my opinion, but I'm just a lambda player amongst many others. It is perhaps to Daynarr or the devs to answer if they find your features of interests.
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Old October 4th, 2003, 08:47 AM

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Default Re: What are your most wanted features in Doms II

Quote:
Originally posted by HEMAN:
Hi fellow warriors ,im new to dom 2.I enjoy games like HOMM & ROTK, Ive downloaded Dom 1 Its a great game. What features i want in Dom 2 are;

#1 Castle upgrades expansion and add-ons . Like HOMM.
#2 Option to controll Only my god in battle with unites .Feel.
In Dom 1 i feel giving orders to comds is like, Well (rolling the dice cross your fingers) JITTERS.
I had a enemy come at me with 150 unites of (souless long dead) skeltons etc. attacking my castle of 50 unites including god.( Reminds me of LOTR the 2 towers battle. Which i lost the defending castle by a mere 40 enemy unites.
my personal opinion

1) the game is not a remake of civilization, or HoMM. Adding building would mostly be detrimental to the focus of the game, by bogging him down. The buildings in doms already represents military installations, priestly powers, magical structures. This is the Grand Scheme. Why would adding a barrack, war academy, etc. be better than having a castle?

2) cant be done in multiplay. In solo it could have been done, but you are asking to introduce direct control in the tac engine, which is only driven by scripts or AI decisions. Thats imply putting some hundred hours of coding just for control of the god in battle, a bit too much dont you think so?
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Old October 4th, 2003, 08:49 AM

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Default Re: What are your most wanted features in Doms II

Quote:
Originally posted by PvK:
I'm pretty sure numbers do play a part in morale. It's just that there is some uncertainty involved, and other factors, which makes perfect sense.

What I'd like to see though is an option to retreat sooner if losing.

PvK
define loosing then

Am I loosing when a single mage teleport against an enemy, cast rain of stones to kill 10 enemy mystics, and then return immediatly because a ritual of returning trigger because he is wounded in the process?
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