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Old October 7th, 2003, 04:38 PM
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Daynarr Daynarr is offline
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Default Re: Castles and resource-sucking : a suggestion

I haven't seen this as problem in any of my games.
This can happen in 2 instances I'm aware of:
1) When 2 of your 50% castles border same province. The only castle that takes 50% of neighboring resources is fortified city and he takes lots of money, time and points while OTOH has low defense value. Heck you have to pay 750 gold to make one of these and takes a lot of time as well. This fortification is simply NOT the one you will choose if your playing strategy involves building lots of fortifications. All other fortifications offer either better defense value or more cost/effective economy, while they drain fewer resources and allow you to produce those commanders (which usually cost 1 resource BTW). Ulm is definitely nation that will find fortified city most useful (low gold/high resource units), but other nations …

2) More then 2 castles border same province and drain all resources. This is extremely rare and, since you apparently went for "castle spree" tactic (turtle more like it ) you can build another castle in that province you want to produce your sorceress. Castles don't drain resources from each other so that province will get its resources back (and reduce resources in surrounding castles).

In Dom II there are LOTS of sites with powerful special units (like Grey Knights, possibly most powerful cavalry in game I’ve seen, rivaling even man cavalry – not self healing but ethereal and practically same combat stats). Building castle in such provinces is quite sound tactic even if you have fortified city as fortification, since it will enable you to produce those special units faster and protect that province better from surprise attacks.

IMHO A solution isn't bad (probably the hardest thing would be to program AI to use new feature) but B would increase micromanagement by several thousand %, so I’m against it even more now after so much efforts have been made to reduce micromanagement.

[ October 07, 2003, 15:46: Message edited by: Daynarr ]
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Old October 7th, 2003, 07:34 PM
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Default Re: Castles and resource-sucking : a suggestion

The other thing to consider, at least in Dom I, is that it is possible to demolish castles. Not a very frequently used feature, but if a castle (or two) is sucking resources which you want, blow up the castle/s and build another one on the province in which you want to build special units. Expensive and time-consuming (+ a bit of a bummer to destroy castles) but it should get the job done.
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Old October 7th, 2003, 08:10 PM

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Default Re: Castles and resource-sucking : a suggestion

Psitticine : yes same mechanism in doms I. With the fortified city having the highest admin (50).
Pardon me if I led you to believe that the rules were differents in doms I

In doms I there is a deprecated stat attached to castle, which is the supply bonus. In fact castle give 4x their admin value in the province there are in, and a decreasing bonus further.
How is based supply bonus now? Still tied to admin value?
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Old October 8th, 2003, 02:11 PM
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Default Re: Castles and resource-sucking : a suggestion

Quote:
Originally posted by Pocus:
In doms I there is a deprecated stat attached to castle, which is the supply bonus. In fact castle give 4x their admin value in the province there are in, and a decreasing bonus further.
How is based supply bonus now? Still tied to admin value?
"Supply" is *not* a deprecated stat - it represents the amount of food that's stored in the castle to feed besieged garrisons. Nothing related to sending supplies to neighboring provinces.
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Old October 12th, 2003, 01:15 AM
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Default Re: Castles and resource-sucking : a suggestion

The simplest solution would be for the castle resource-sucking to only apply to unused resources in a province. Building units in a province would take up all the resources available, if need be, depriving the castle of its share.

[ October 12, 2003, 00:19: Message edited by: Sandman ]
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Old October 12th, 2003, 01:33 AM
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Default Re: Castles and resource-sucking : a suggestion

Quote:
Originally posted by Sandman:
The simplest solution would be for the castle resource-sucking to only apply to unused resources in a province. Building units in a province would take up all the resources available, if need be, depriving the castle of its share.
I like this! Great suggestion!
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Old October 12th, 2003, 07:57 AM

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Default Re: Castles and resource-sucking : a suggestion

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Pocus:
In doms I there is a deprecated stat attached to castle, which is the supply bonus. In fact castle give 4x their admin value in the province there are in, and a decreasing bonus further.
How is based supply bonus now? Still tied to admin value?
"Supply" is *not* a deprecated stat - it represents the amount of food that's stored in the castle to feed besieged garrisons. Nothing related to sending supplies to neighboring provinces.
I suppose you are sure? Because I'm rather sure myself that I read a dev in the newsgroup saying that this value was no longuer user in doms. Or perhaps he meant 'was not used any longuer for external supply calculations'
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