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April 19th, 2001, 12:48 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: One-way WP\'s in the map editor?
You can creat one way wp's by making one end very damging to ships and the other end normal. that way you can go in to a system but it will cost you to come out.
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April 19th, 2001, 01:03 AM
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Sergeant
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Re: One-way WP\'s in the map editor?
No that's not what I meant... I had a REAL one-way WP in my Last game... one system had a WP to the other, but the other system had no corresponding WP (you just emerged in empty space). The "recieving" system was a nebula BUT I had sensors able to defeat the nebula's cloaking.
One stange thing was that you didn't see the "line" showing that the two systems were connected on the Galaxy map... UNLESS you were in the system, in which case you saw the WP line connecting the two systems.
No-one else had an experiance like this?
(I can't bost the saved game since I'm using a BIG custom mod... the saveed-game would freak under a normal installation (i.e., ships with 40 engines!)
And Dracus, your idea is not a 1-way WP... since the ships would either be deystroyed entering the WP or exiting the WP... it's a 0-Way WP
[This message has been edited by Trachmyr (edited 19 April 2001).]
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April 19th, 2001, 01:13 AM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: One-way WP\'s in the map editor?
Actually, the ships would probably only be damaged if they ended their turn on the damaging end. (if it works like black hole damage) It would be a two-way warp point in almost all circumstances.
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April 19th, 2001, 02:22 AM
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Sergeant
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Re: One-way WP\'s in the map editor?
To add a normal warp point in the editor, you have to place a WP in both systems with the destination set to the other WP. To creat a one-way warp point, you probably just create a WP in one system and don't do the other end.
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April 19th, 2001, 02:30 AM
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Sergeant
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Re: One-way WP\'s in the map editor?
You can remove one end of the WP and the game editor saves it OK. I think that you would have to play the game to see if works properly.
Hopefully with no errors generated.
It would be fun though, you can't come and go on the same warp point.
Late breaking news.....
I run a ship thru the one way WP and it worked OK, and because there is no WP icon on the other end you can't trigger the WP.
Looks like it works!
[This message has been edited by Aussie Gamer (edited 19 April 2001).]
[This message has been edited by Aussie Gamer (edited 19 April 2001).]
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April 19th, 2001, 03:41 AM
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Shrapnel Fanatic
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Re: One-way WP\'s in the map editor?
Hey, how about doing that twice?
Make a one-way warp point into a system, but a one-way damaging warp point back out of the system?
It would look like a wormhole with one deformed end, and you only take damage when you enter the deformed end.
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April 19th, 2001, 04:51 AM
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Sergeant
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Re: One-way WP\'s in the map editor?
Well I can confirm that if you delete one end of a WP, or simply don't place the second WP of a set, you do indeed create a "1-way WP". I don't know if the "one-side-damages/one-side-normal" WP works, but I would assume so! The game accepts this set-up with no errors... we can really have fun with odd WP configurations!
I tested WP that have turbulence on one side and not the other, and they work fine.
[This message has been edited by Trachmyr (edited 19 April 2001).]
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