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October 8th, 2003, 07:09 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Non-national heroes
Quote:
Originally posted by Gandalf Parker:
Hmmmm is it better for game-play that an astral++++ pretender has a better chance of getting an astral++++ hero?
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IMHO it's definitely better for the astral pretender to get the astral hero. The other route leads to averaging out the factions, which for me takes alot of the flavor away from the game.
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October 13th, 2003, 07:17 PM
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Private
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Join Date: Oct 2003
Posts: 10
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Re: Non-national heroes
Instead of "non-national" heroes, the game should feature "traitor" heroes.
Every nation in game should get (at least have a very small %) a heroe from another nation in play.
Marignon: A traitor paladin. Family burned by inquisition.
Ermor: The ghost of a noble pratician imprisioned (and later cursed) after trying to defeat the corrupt governement (he stabbed his fosterfather but the old man was already dead :-)
Arcoscephale: The rebel priestess, she just wanted to marry and have children...
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October 13th, 2003, 07:22 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Non-national heroes
Machaka - A shy, timid girl, who is afraid of spiders. No magic powers, no weapons or armor, but gains berserk+10 and trample when spiders are on the battlefield. At level 3 she gains a spray can of RAID.
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October 13th, 2003, 08:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Non-national heroes
Quote:
Originally posted by fmunoz:
Instead of "non-national" heroes, the game should feature "traitor" heroes.
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I like that. It seems like a good way to increase the appearing heroes in a story-mode way. But there are actually alot of heroes appearing.
The problem I have is that Id like to see some variety in the random troops that join you. Illwinter seems to have things in categories of troops joining you for religious reasons, and everyone else is mercenary.
Maybe troops that are switching sides for other reasons would make sense. But I wouldnt want them to come from another player. That kindof plus here WITH a minus there would be to hard to balance.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 13th, 2003, 09:04 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Non-national heroes
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by fmunoz:
Instead of "non-national" heroes, the game should feature "traitor" heroes.
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I like that. It seems like a good way to increase the appearing heroes in a story-mode way. But there are actually alot of heroes appearing.
The problem I have is that Id like to see some variety in the random troops that join you. Illwinter seems to have things in categories of troops joining you for religious reasons, and everyone else is mercenary.
Maybe troops that are switching sides for other reasons would make sense. But I wouldnt want them to come from another player. That kindof plus here WITH a minus there would be to hard to balance. I like the idea too...
It would definedly spice the game, and who couldn't love a Traitor Paldin?

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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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