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October 8th, 2003, 11:37 PM
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Major
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Re: New Automation Features
Not really an automated feature, but anyway one thing I'd REALLY like to see in Dom II: when a commander dies because of a Seeking Arrow or even worse, a global enchantment like "The Wrath of God" that anonymously kills leaders - please add a "show (dead) commander" control which, upon activation, displays the commander screen with her possessions, and if possible her orders for the turn. I don't want to have to load the previous turn just to check I actually lost my Staff of Storms bearer or that Sorceress I wanted to use to raise domes or whatnot. It's so easy to lose track of your leaders' roles when you have dozens of them. In Dom I you could use the "rename commanders" as a workaround to this problem, but if this feature has to go, I'd like to have something in exchange.
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God does not play dice, He plays Dominions Albert von Ulm
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October 9th, 2003, 08:11 AM
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Lieutenant Colonel
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Re: New Automation Features
Quote:
Originally posted by Daynarr:
Well, your pain is gone.
You can delete Last unit in queue now just by clicking on units in queue.
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thats good!
Daynarr, do you know if the devs have revised their opinions on absence of leaders renaming? It was an absolute 'no' from players, and the cheaters they talked about are perhaps not even existing in our blessed doms community 
[ October 09, 2003, 07:23: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 9th, 2003, 10:37 AM
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Lieutenant General
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Re: New Automation Features
I think they like idea of name tags. Don't know about complete renaming.
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October 9th, 2003, 10:49 AM
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Major
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Re: New Automation Features
Nametags are a good solution, especially if they're only visible to the controller. Then you can store whatever information you like, but there's no sleazy renaming of leaders to trick one's opponent.
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October 10th, 2003, 01:30 AM
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Captain
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Re: New Automation Features
Quote:
Originally posted by Pocus:
Daynarr, do you know if the devs have revised their opinions on absence of leaders renaming? It was an absolute 'no' from players, and the cheaters they talked about are perhaps not even existing in our blessed doms community
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Sunray and PDF both said that they thought renaming was a valid strategy to confuse opponents, Gandalf Parker has also confessed to similar activities in the newsgroup. I participated in a multi player game where George McGinn would change the names of his commanders on the hall of fame more or less every singel turn, while I do not know if he did this to confuse opponents the very fact that his hall of fame commanders couldn't keep their name for two turns in a row bugged the hell out of me. So not only is strategic renaming present in the dominions community, it might very well be rampant. Also while I see why people like to rename their commanders in order to sort them, I would find it annoying to come up against a commander in a battle named a string of numbers and letter. All in all I think that the name tag is prefferable in several ways, but neither renaming or nametag will be in the gold Version, there is not time to add either.
[ October 09, 2003, 13:24: Message edited by: johan osterman ]
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October 10th, 2003, 01:49 AM
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Lieutenant Colonel
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Re: New Automation Features
private tag : fine for me, if it makes its way some day.
Hope that the name lists will be externalized one day too (if a modding tool ever appears).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 9th, 2003, 06:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: New Automation Features
Quote:
Originally posted by Pocus:
private tag : fine for me, if it makes its way some day.
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Agree. And Yes I have hacked and abused things like the renaming. I often used it as a "notepad" but that was no good in human games where they could see it also. A tag would do the same but for me only? Great!
By the way, try hitting "esc" when naming a god. Or using the ^ character. Mine puts a graphic up-arrow. I have a god now named esc-esc-esc-esc which shows as 4 upward arrows.
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Hope that the name lists will be externalized one day too (if a modding tool ever appears).
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I totally second that emotion. I would quickly write routines to modify such lists each time I play. Such a feature would go great with random maps.
[ October 09, 2003, 17:11: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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