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October 9th, 2003, 06:17 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Sacred Troops
TIME TO MASS PRODUCE COMMANDERS!!!!!!! 
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October 9th, 2003, 06:29 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Sacred Troops
All nations except Ulm has sacred troops. Ulm has it in a theme. Only Marignon and Vanheim can produce sacred troops outside their home province. There is a limit based on dominion to the number of sacred troops that can be produced in a given province. Thus only flagellants will actually be possible to produce in masses (vanir being rather expensive).
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October 9th, 2003, 06:43 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Sacred Troops
I've been thinking about sanctifying normal troops into holy troops. The best way to do it, I think, would be to use the Prophet. Similar to the way a commander enters a "training" special site with his troops, and they all slowly gain experience, when the prophet is at a temple, he could gain the "Sanctify" command. Each (intelligent, mortal) unit under the prophet would have a percent chance per turn of becoming sacred.
The rate would be dependant on several factors:
1) The province dominion (+)
2) The prophet's holy level (+)
3) The prophet's experience (+)
4) The number of units under the prophet (-)
The first three would increase the conVersion probability, while the Last factor would decrease the conVersion probability. Ideally, the Last factor would be adjusted so that at first, adding more units under the prophet increases the conVersion rate (successes per turn) linearly. But then decreasing returns begin, so that the rate starts to plateau around 50 units or so, and above 100 units, adding 1 more unit (1% more) will decrease the conVersion probability by 1%, so that the net conVersion rate is static above 100 units. Thus, a prophet sanctifying 50 people would create sacred units almost as fast a prophet sanctifying 500 people, but nearly twice as fast as a prophet sanctifying 25 people. Make sense? I'm trying to model the large classroom / small classroom differences here, and prevent abuse.
At the absolute maximal rate (level 7 prophet, 5 holy, 10 dominion) I would expect a maximum conVersion rate of maybe 5 units per turn, while in normal circumstances (level 2 prophet, 3 holy, 5 dominion) 2 units per turn would be more likely.
This doesn't really solve the problem - but then, it's not really a "problem", just a difference between nations. It does add some flavor to the prophet, though. I would certainly like the "Flagellants" random event to be more common, as well.
Those are my thoughts...
-Cherry
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October 9th, 2003, 07:11 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: Sacred Troops
Seems like marigon would be a good nation to pick magic for maximal bless effects.
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October 9th, 2003, 11:21 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Sacred Troops
I like SC's idea on "Sanctifying" troops
It makes sense, it will bring more variety in styles (cause even if you play Ulm you can eventually get a good blessing effect, and a Ulm Blessed Black Knight would be something akin to a M1A2 tank  ) !
In addition I find that Prophets aren't that fun : good priestly nations have it cast Fanaticism, for other it makes a pumped-up commander, but I don't find them acting often "prophetically". 
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October 9th, 2003, 12:17 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Sacred Troops
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 9th, 2003, 04:19 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Sacred Troops
NOOOO!!!!
Lets not start that tedious usenet debate about which country has the best tank...
Oh by the way, it's so *not* GB
(waits for the military wonks to wonk that Last statement  )
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