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October 15th, 2003, 03:30 PM
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Lieutenant General
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Re: yeah, but what about the manual?
The product info at Gamersfront says it is shrinkwrapped.
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October 15th, 2003, 03:45 PM
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Major
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Re: yeah, but what about the manual?
I would also like to see a large manual - I love reading game manuals  - but I recognise that there'd be a lot to put in.
Could someone from Shrapnel or Illwinter answer this question for us?
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October 15th, 2003, 03:47 PM
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BANNED USER
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Re: yeah, but what about the manual?
I love the "nice" manuals too, but I dont care.
The game is more important for me.
[ October 15, 2003, 14:48: Message edited by: Mortifer ]
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October 15th, 2003, 03:52 PM
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Major
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Re: yeah, but what about the manual?
Quote:
Originally posted by Mortifer:
I love the "nice" manuals too, but I dont care.
The game is more important for me.
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And for me too - but a nice manual would be the icing on the cake 
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October 15th, 2003, 04:10 PM
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Shrapnel Fanatic
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Re: yeah, but what about the manual?
There is software which allows a web site to mass-manage an FAQ file (frequently asked questions). Maybe I should put that up and we can all write a "manual" as we see gaps that could help newbies.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 17th, 2003, 06:34 PM
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Second Lieutenant
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Re: yeah, but what about the manual?
I was thinking (and yes, it hurts sometimes).....
Will the Doms II manual provide more info about the mechanics of the game than the Dom I manual did? I realize that there is a lot of things going on and possible scenarios to work out, but I would rather see some of those explained, than the spell manual. Seeing that all the spell descriptions are listed in the game anyway, I find it a bit superfluous, while some other things are sorely missing.
For example, there was a recently mentioned thing about knights using their lances only in their first attack, and fighting with shorter weapons later on. The stream of questions stemming from that single fact can be quite substantial (which other units also use this rule, what is meant by "first attack" anyway, etc.). It seems that a lot of vets were also surprised by this notion. Why are things like these left out from the manual? If the current verison of the manual is in print and impossible to change now, can we expect any additions to it that would cover more of the game intricate mechanics?
Thanks for replies
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October 17th, 2003, 06:45 PM
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General
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Re: yeah, but what about the manual?
Quote:
Originally posted by HJ:
Why are things like these left out from the manual? If the current verison of the manual is in print and impossible to change now, can we expect any additions to it that would cover more of the game intricate mechanics?
Thanks for replies
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That is because we do not want a five hundred page manual.
Printed additions will not be made. FAQ's etc might be put on a page as suggested by Gandalph.
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