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October 17th, 2003, 04:35 PM
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Second Lieutenant
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Re: Dom I Strategies which WON\'T work in Dom II
>I also predict that Star Child will become the new king of assasins in Dom II because of the singletarget, range 50, precision 100 no AoE paralyzing Mind BLast.
The Star Child was already king of assassins.
It's all about Star Fire.
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October 17th, 2003, 04:38 PM
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Lieutenant General
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by apoger:
>I also predict that Star Child will become the new king of assasins in Dom II because of the singletarget, range 50, precision 100 no AoE paralyzing Mind BLast.
The Star Child was already king of assassins.
It's all about Star Fire.
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IMO undead summoning assasins were/are better, but Starchilds were/are very good also.
Actualy, Lord of the Nigth with Black Heart is the king of assasins. Heliopagus with Black Heart gets close. Dusk Elders with Black Hearts are quite nasty too.
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October 17th, 2003, 04:40 PM
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Second Lieutenant
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Re: Dom I Strategies which WON\'T work in Dom II
>Lifelong protection must be nerfed
Let's see it's effect in the new game before passing judgement. 
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October 17th, 2003, 04:43 PM
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Lieutenant Colonel
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by Mortifer:
I agree Pocus. The vanilla game must be balanced.
However I agree with Aristoteles as well. If you feel that something is unbalanced you can remove it. That is always good.
Just check out the various balance packs for SE IV. It is a good things, if the players are able to balance/tweak what they want.[/QB]
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darn, I forgot my main point : I dont want to end with a dominions game stripped of many spells and items, just because they are overpowered. Because this is what you will be able to do with a mod. To imagine that the game mechanics of a particular item (number of imps generated and for how many turn eg) will be tweakable is very optimistic to say the least (naive would fit better). So it is better to balance, and not just suppress them (less strategies).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 17th, 2003, 04:43 PM
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Second Lieutenant
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Re: Dom I Strategies which WON\'T work in Dom II
>IMO undead summoning assasins were/are better, but Starchilds were/are very good also.
>Actualy, Lord of the Nigth with Black Heart is the king of assasins. Heliopagus with Black Heart gets close. Dusk Elders with Black Hearts are quite nasty too.
Ok, when we say "assassins" I took that to mean regular assassins without items. Otherwise why would we even mention the starchild in the same post? Of course it pales next to funky supercharged stuff.
The starchild has always been the most dangerous unaugmented assassin coming from a national list.
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October 17th, 2003, 04:53 PM
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Shrapnel Fanatic
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by apoger:
The starchild has always been the most dangerous unaugmented assassin coming from a national list.
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Really? I will believe you. I guess I need to play with Ryleh abit. I always thought the Abyssia one with fire aura was pretty cranked. Or the Ctis one with two magics and the ability to lead in invisible troops.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 17th, 2003, 05:04 PM
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Major General
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Re: Dom I Strategies which WON\'T work in Dom II
Quote:
Originally posted by Gandalf Parker:
I guess I need to play with Ryleh abit. I always thought the Abyssia one with fire aura was pretty cranked. Or the Ctis one with two magics and the ability to lead in invisible troops.
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There's no comparison between Slayer and Starchild - Slayers get taken out by normal commanders often, in my experience. Starchilds annihilate any normal commander with no damage, and outrange most magical commanders. I don't know about Empoisoners - only used one once, and I remember that fatigue limited him to a few skeletons before passing out.
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