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October 17th, 2003, 08:25 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Psitticine:
Do you mean the Hall of Fame list? If so, then, yes, it can be set to different lengths in Dom II.
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Yeah, that's what I meant. Great! I love having tons of heroes; I'll always set it to maximum.
-Cherry
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October 17th, 2003, 08:32 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: New hero abilities - suggest them all!
Heroic Tentacles: Upon slaying a foul kraken, the commander's open wounds are exposed to dying gouts of mollusk blood. Soon after, he sprouts tentacles from his body. Initially 3 tentacles of length 2 and 8 damage (does not add wielder's strength), the tentacles increase in number, length, and damage with heroic ability. These tentacles are autonomous, and not controlled by the commander - so each can strike any adjacent square, regardless of what the commander is doing, even if he is rendered unconscious.
-Cherry
[ October 17, 2003, 07:33: Message edited by: Saber Cherry ]
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October 17th, 2003, 04:25 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: New hero abilities - suggest them all!
Legendary Compassion: For sparing the lives of wounded enemies left strewn on the battleground - bandaging them that they might return safely home, to fight no more - this hero's name has spread in whispers across the land, as being the general who could conquer without cruelty. Any province captured by an army including this hero has initial unrest decreased by 50%, an amount that increases with heroic ability.
-Cherry
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October 17th, 2003, 04:30 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Saber Cherry:
Heroic Tentacles: Upon slaying a foul kraken, the commander's open wounds are exposed to dying gouts of mollusk blood. Soon after, he sprouts tentacles from his body. Initially 3 tentacles of length 2 and 8 damage (does not add wielder's strength), the tentacles increase in number, length, and damage with heroic ability. These tentacles are autonomous, and not controlled by the commander - so each can strike any adjacent square, regardless of what the commander is doing, even if he is rendered unconscious.
-Cherry
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too realistic. we are in a heroic fantasy game, remember.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 17th, 2003, 04:31 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: New hero abilities - suggest them all!
Quote:
Originally posted by Pocus:
too realistic. we are in a heroic fantasy game, remember.
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LOL!

[ October 17, 2003, 15:32: Message edited by: Nerfix ]
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 17th, 2003, 04:34 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: New hero abilities - suggest them all!
Infernal Power: The hero will gain +4 str, also there will be a 25% chance that the hero will kill any holy troop at first hit.
[ October 17, 2003, 15:35: Message edited by: Mortifer ]
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October 17th, 2003, 07:48 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: New hero abilities - suggest them all!
Some amusing ideas here. Most seem more like ideas for specific super-creatures rather than heroic abilities of normal units, and many of the proposed values seem a lot higher than comparabele Doms I values.
How about a Charisma and/or Orator ability that increases leadership slightly, and reduces unrest in a province slightly without patrolling.
PvK
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