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October 30th, 2003, 04:21 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: your thoughts on Dominions II
Quote:
Originally posted by Jasper:
I would rather just be able to queue research, than have to fiddle with slidders. When you get right down to it, I don't care exactly how many research points go into what, I just want to control what gets researched next.
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I agree - something like the Space Empires IV research queue would be better than the slider-based system, because it never benefits you to split research unless you are going to finish your current research. But it would probably take significant recoding of the research system to change it now. If only we had been beta testers... 
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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October 30th, 2003, 06:32 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: your thoughts on Dominions II
Quote:
Originally posted by PDF:
quote: Originally posted by Kristoffer O:
quote: Originally posted by licker:
Just a lock to freeze the research points going into a school. For example if you want 20 points in alteration you set that bar to 20, and lock it, now whatever other bars you play with alteration will not change from 20.
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Aha. That sounds useful. Hum, the bars represent a PROPORTION of total research, the RP depends on the number of mage studying.. So a bar locked halfway with 40RPs total shows 20 RPs, but would mean you will lock 50% of RPs into that school, not the 20 RPs, so if you remove some mages and are down to 16 RPs only 8 will go there ! Not necessarily, it would depend on how they implement it, as a lock on Raw RP or a lock on the %. In either case having a lock is better than not having one. Though locks are still only really useful for when you have lots of RP and the ability to finish research in more than one area in a turn... that probably won't happen all that often really.
The SEIV method is fine, but seems a bit of overkill for only having 7 (or is it 8) research areas. A simple lock seemingly is easy to do, and would make life easier, mostly becasue you could lock certain schools at zero...
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October 30th, 2003, 06:55 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: your thoughts on Dominions II
Alternatively, they could improve the research system by making it so having everyone research the same thing is less efficient... though I expect this would annoy some players.
PvK
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October 30th, 2003, 10:21 PM
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Private
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Join Date: Oct 2003
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Re: your thoughts on Dominions II
Personally I think it costs to much. Way to much. I was sold by the demo and ready to buy it until I saw it was $45. That's just insane. I've never payed that much for a game and I won't now. Same reason I decided not to buy space empires also.
You guys need to consider a more realistic price structure for what your offering. You'd get ALOT more business selling this game for 30, or 35 tops. 45 your out of your mind.
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October 30th, 2003, 10:28 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: your thoughts on Dominions II
Quote:
Originally posted by Watchdog:
Personally I think it costs to much. Way to much. I was sold by the demo and ready to buy it until I saw it was $45. That's just insane. I've never payed that much for a game and I won't now. Same reason I decided not to buy space empires also.
You guys need to consider a more realistic price structure for what your offering. You'd get ALOT more business selling this game for 30, or 35 tops. 45 your out of your mind.
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Tell me your favorite game and i'll go and spam in their Boards, ok?
[ October 30, 2003, 20:30: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2003, 10:40 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: your thoughts on Dominions II
Quote:
Originally posted by Watchdog:
Personally I think it costs to much. Way to much. I was sold by the demo and ready to buy it until I saw it was $45. That's just insane. I've never payed that much for a game and I won't now. Same reason I decided not to buy space empires also.
You guys need to consider a more realistic price structure for what your offering. You'd get ALOT more business selling this game for 30, or 35 tops. 45 your out of your mind.
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Never paid $45 for a game???? You must never buy new games then... well *most* new games anyway
Its easy to say $45 is too much, but until you actually compare the product to other $45 games (or $30 games for that matter) its kinda pointless.
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October 30th, 2003, 10:58 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: your thoughts on Dominions II
It's a valid concern, I think. $39.99 seems a lot cheaper than $45. And I think a lot of people actually choose which game to buy based on the price... though I would have suspected that those are the same people that buy all their games at Walmart. That's not a slam, BTW; a lot of people do buy their games at Walmart, and most people resent paying more than they expect for anything.
So, if a $39.99 price would remove that resentment (the feel of "gouging"), it would certainly be a good idea. But Shrapnel would never do such a thing unless they had reason to believe it would make a big difference.
Poll time...
-Cherry
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