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October 28th, 2003, 08:36 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I know this is not really an "AI" solution, but it might be a good idea to scale the AI's starting army size with indy strength, so they won't get into long-term trouble if they make a bad strategic choice on turn 1. In other words, start them with 25% more units per level of indy strength - +25% units at 4, +50% at 5, and so on. Eventually I suppose they would need an extra starting commander to control all the extra starting troops.
-Cherry
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October 28th, 2003, 08:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I find the AIs doing better on games where the indeps are set to about 7. On 2 I can use my human flexibility to get to them too quickly and make maximum use of the situation.
I think the AI for an indep 2 game would have to operate very differently. Such as investing in a much more defensive position much earlier in the game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 28th, 2003, 08:44 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I've found the ai rather good so far...more or less like the dom1 but with some human exploits like patrolling removed. I don't see the normal AI beating me but it at least offers a threat...and the impossible one is probably quite tricky.
Sure beats the Age of Wonders AI
Or that of a number of games i could list.
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October 28th, 2003, 08:44 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Dominions 2. AI. Suggestions, that how to fix it.
How does the AI respond to the intricacies of the strategic map? Do they recognize choke points and make early attempts to gain them? Do they account for fronts and important provinces (ones that leed to many other provinces)?
Once the AI controls a strategic point do they prioritize its defense? Do they look at the list of controled provinces and have a defenseive ranking?
Just questions while I think on this issue...
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October 28th, 2003, 08:45 PM
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Corporal
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Hm yeah I understand the problem with the empty AI provinces. You cannot defend everything.
Yeah indy str 7+ and you cannot conquer that fast.
Once again I think the biggest problem is that the AI won't make bigger armies. I never seen one at least so far. Maybe I am crushing the AIs too fast? I dont know.
More, small armies are very ineffective, this is the problem IMHO.
+ The AI cant be bothered if you kill his little armies one by one. I never seen more small armies in the same province, also I never seen an invading, bigger attacking force so far.
[ October 28, 2003, 18:46: Message edited by: MStavros ]
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October 28th, 2003, 09:04 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by MStavros:
[QB] Once again I think the biggest problem is that the AI won't make bigger armies.
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Maybe they finally understand supply rules?
I have yet to encounter an AI, so I don't know=)
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October 28th, 2003, 09:30 PM
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BANNED USER
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Join Date: Oct 2003
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Yup, I had the same experience. Well 40 turns is nothing, but still I didn't met with any "bigger" armies controlled by the AI.
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