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Old November 15th, 2003, 05:23 PM

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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

There is a limitation that we are dealing with; as far as the AI as a whole. As you have repeatedly said "Should be" different themes regarding AI, they have said they will not be able to do so at least as far as this game is concerned.

I agree it would be better to leave in variables; but I think in order to give the AI the best chance for not being abused or exploited you have to find it's weaknesses and compensate for them. As in:

One of the AI's weaknesses in the demo is the low production of mages. Even mage heavy nations like Arco do not produce their main line of fighting commanders are standard commanders, and are not using Arco priestesses as they should, healing their stacks after a battle if they have time.

Research should be left to apprentices because they can be produced every turn and not upper end casters unless they have a high drain scale and need to do so.

Things of that nature. Which may change in the full game, I do not know.

Edit: For numbers I haven't found a better way to beat neighbor provinces with anything other than LI with anything but High Bless Jotun Woodsmen (Nature or Earth for the most part), High Bless Black Hunters (Nature), and Ulm Heavy Inf, and that is only if you attack with your pretender to keep up efficency if you have a SC pretender.

[ November 15, 2003, 15:29: Message edited by: Zen ]
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