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October 31st, 2003, 10:32 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
Posts: 346
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Re: Some minor UI gripes
Quote:
Originally posted by LordArioch:
The esc key really doesnt cause that much trouble, although I would like my right click too, and being able to directly Fx between say, magic research and gem income would be nice too. I often forget it doesnt work and try it anyway.
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I really don't want to see the "right-click to close window" reinstated. One of my main annoyances with the Dominions 1 interface was the "right-click to get info only to be a single pixel off and close the window instead" phenomena.
[ October 31, 2003, 08:33: Message edited by: Leif_- ]
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 31st, 2003, 04:53 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Some minor UI gripes
Quote:
Originally posted by Leif_-:
quote: Originally posted by LordArioch:
The esc key really doesnt cause that much trouble, although I would like my right click too, and being able to directly Fx between say, magic research and gem income would be nice too. I often forget it doesnt work and try it anyway.
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I really don't want to see the "right-click to close window" reinstated. One of my main annoyances with the Dominions 1 interface was the "right-click to get info only to be a single pixel off and close the window instead" phenomena. Heh, and one of my main annoyances was trying to close the window, being a few pixels off and opening the info panel....
To each their own eh? 
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October 31st, 2003, 07:05 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Some minor UI gripes
Another one I've noticed is that if you have a group of commanders selected, and attempt a 2-Province move, it is possible that some, but not all, will be able to move that far. The problem is, the others stay put, and there is no clear visual cue of this (I assume they have "Defend" as their order, but they should deselect, or something, so you can notice this).
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October 31st, 2003, 09:46 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Some minor UI gripes
Quote:
Originally posted by PhilD:
Another one I've noticed is that if you have a group of commanders selected, and attempt a 2-Province move, it is possible that some, but not all, will be able to move that far. The problem is, the others stay put, and there is no clear visual cue of this (I assume they have "Defend" as their order, but they should deselect, or something, so you can notice this).
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If their highlight turned red instead of white when ordered to do something illegal, that would be a helpful clue.
[ October 31, 2003, 20:10: Message edited by: Saber Cherry ]
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