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October 29th, 2003, 09:11 PM
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Lieutenant Colonel
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Re: Impartial MASTER LIST of issues/problems
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 29th, 2003, 09:14 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Pocus:
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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I'm not sure if I understand what you mean... Is there a thread talking about this? or can you explain a little more?
[ October 29, 2003, 19:14: Message edited by: st.patrik ]
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October 29th, 2003, 10:35 PM
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Re: Impartial MASTER LIST of issues/problems
I'm not sure if this has been mentioned, but I'd love to be able to tell AI _not_ to use certain spells. Something like having little checkboxes next to the list of available spells. For example, I don't want my machakan sorceresses to cast stuff like fire flies/raise skeletons when they got other spells available and within range.
Casting some spells is also rather dangerous for the caster (and everyone else around him/her). I'd love to tell them stop using them too. But on the other hand, casting AI represents some sort of "random" factor in the combat system even if they don't make sense to me. Oh well, mages have always been the weird bunch of people to me 
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October 29th, 2003, 10:49 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Windreaper:
I'm not sure if this has been mentioned, but I'd love to be able to tell AI _not_ to use certain spells. Something like having little checkboxes next to the list of available spells. For example, I don't want my machakan sorceresses to cast stuff like fire flies/raise skeletons when they got other spells available and within range.
Casting some spells is also rather dangerous for the caster (and everyone else around him/her). I'd love to tell them stop using them too. But on the other hand, casting AI represents some sort of "random" factor in the combat system even if they don't make sense to me. Oh well, mages have always been the weird bunch of people to me
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You mean a kind of 'negative scripting' for mages: "I don't care what spell you cast, just don't cast these ones"? Is this what you mean?
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October 29th, 2003, 10:59 PM
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BANNED USER
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Re: Impartial MASTER LIST of issues/problems
Holy! long list heh. As I see the list begins with the most important things. 
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October 29th, 2003, 11:06 PM
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Zerger:
Holy! long list heh. As I see the list begins with the most important things.
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Actually it's intended to be impartial, and therefore the order is merely the order things were added in - no implication of importance should be taken from the order whatsoever.
Anyway, when I make the poll you will all get the chance to speak out about what you think is most important. Until then, lets avoid talking about which are more/less important.
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October 29th, 2003, 11:20 PM
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Re: Impartial MASTER LIST of issues/problems
Here's the updated list, broken up into 4 categories:
1. Tweaks/Easy things to add
2. Additions of relatively minor features
3. Additions of relatively major features
4. Balance considerations.
1. Tweaks/Easy things to add
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Negative scripting for mages (i.e. telling them what you *don't* want them to cast)
3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Enhanced start (starting with more than one province)
4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
Additions? Comments?
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