.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2003, 09:19 PM

Leif_- Leif_- is offline
Sergeant
 
Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Leif_- is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:

#9 - I believe you can do this currently, if I'm understanding what you mean
Well, if so I haven't figured out how. The only keys that seems to have anything to do with selecting commanders is "n" for the next commander without orders, "a" for select/deselect all commanders, "return" to deselect all commanders (seems a bit useless since one or two presses of "a" will do the same) and + and - which "scrolls commanders" but doesn't seem to do anything for me.

Quote:
#10 - I can't quite fathom this, but I'll add it
Well, suppose you have a map with only 9 provinces, #1 through 9, arranged in a square pattern as shown below, where the middle province 5 borders all the other provinces.

1 2 3
4 5 6
7 8 9

Select province number 5. Press the magic key (say ":") once, and you'll select one of the provinces bordering 5 - let's say we start with the northernmost province, so one press of ":" will select province 2. As long as we don't press anything else but ":" the "central province" for the selection won't change, and each press of ":" will select the another border-province of 5, with the clock.

So, press ":" once and we'll select province 2. Press ":" again and we'll select province 3, and another press brings us to province 6. Now, we press "t" here to look at the forces we've got in province 6, so the "central province" now changes from province 5 to province 6. When we now press ":" again, we'll go to province 3 (due north of province 6), and another press of ":" will take us to province 9 (the next province that borders province 6) and so on.

It's basically a "I've now got this province selected, and I want to select _that_ province, but I don't want to move my hand over to the mouse to do so."
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
Reply With Quote
  #2  
Old October 30th, 2003, 09:27 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.

I summarized a couple of your points (including #10) as: "Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)" - is that ok?
Reply With Quote
  #3  
Old October 30th, 2003, 09:29 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

List updated again. If you made suggestions check to make sure I got everything right.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names with icons/detailed breakdown of mixed squads
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard selection (hotkeys or something else) for every command available with mouse
• Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard interface for research screen
• Number of local defense force killed show up on battle report (even though they're automatically replaced)

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

Any more? (I'm afraid )

[ October 30, 2003, 19:31: Message edited by: st.patrik ]
Reply With Quote
  #4  
Old October 30th, 2003, 09:31 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

"It's basically a "I've now got this province selected, and I want to select _that_ province, but I don't want to move my hand over to the mouse to do so.""

AHH HA!

Have we found a 1 handed gamer?

Anyway since the provinces arn't layed out in a grid I don't see how this will work. Sure you can 'make' it work, but doesn't seem like that big of an advantage...

Unless you really are a one handed gamer...
Reply With Quote
  #5  
Old October 30th, 2003, 09:37 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

This is terrible, we're giving IW so much necessary work that they'll never be able to add anything cool, like new heroic abilites
__________________
Cherry
Reply With Quote
  #6  
Old October 30th, 2003, 09:43 PM

Leif_- Leif_- is offline
Sergeant
 
Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Leif_- is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.
Basically, I want to be able select and cycle through all the commanders (or army-Groups) in the currently province. So, say using , and . as the keys. When you first select a province none of the commanders are selected. I want it so that when you now press "," the first commander in the province (top-left in the commanders box) is selected, and additional presses of "," and "." scrolls through the commanders in the box, selecting each in turn.

Quote:

I summarized a couple of your points (including #10) as: "Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)" - is that ok?
Sure.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
Reply With Quote
  #7  
Old October 30th, 2003, 09:49 PM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Leif_-:
quote:
Originally posted by st.patrik:
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.
Basically, I want to be able select and cycle through all the commanders (or army-Groups) in the currently province. So, say using , and . as the keys. When you first select a province none of the commanders are selected. I want it so that when you now press "," the first commander in the province (top-left in the commanders box) is selected, and additional presses of "," and "." scrolls through the commanders in the box, selecting each in turn.
So this differs from pressing 'n' in that the next commander is selected even if he already has orders?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.