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November 12th, 2003, 05:39 AM
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Corporal
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Join Date: Oct 2003
Location: Rochester, NY
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Re: Impartial MASTER LIST of issues/problems
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5) In battle screen, link spell casting notification to spell description
??? Do you want the battle to pause and the spell description window to pop up when a spell is cast???
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Sorry - I was unclear on this!
In the battle screen when a mage casts a spell, the top left will say "(Mage Name) casts (Spell Name)". Right clicking on the spell name could give you a pop up link to the spell book, so you can see exactly what the mage is casting.
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6) Special Guard commander order "Surround Body Guard":Auto position body guards encircling the commander
Isn't this what happens now (At least when the commander is not moving)?
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Not exactly. My request would have been clearer if I said "Auto position body guards encircling the commander at the start of the battle"
The troops will do that eventually, but they start off where ever they are positioned and have to move there. The problem is they start off in a block, so your commander has only one side covered initially. Flying troops have a very good chance of getting free attacks on him before the guards get in position. So to overcome that, you can split your bodyguards into 4 Groups that are arranged around him, but that is very tedious and you have to be careful you are positioning things right. So I'd like to have this done automatically.
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9) new Order in map screen "Collect Gems/Slaves" - collects all the gems/slaves held by any commanders in a province, and gives them to the selected commander (Note: this is very important for "blood ferries" - usually scouts that go to a province where mages are gathering blood, and collect them up and return them to a lab. This is the most cash efficient way to run a harvest, and right now is tedious beyond belief. I stopped blood harvesting in Dom1 because of it, and likely will in Dom2 also).
I build too many Labs so this is not a problem for me.
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Building too many labs will prevent this and is easier - but is a lot slower and in MP you would suffer. A scout costs only 1/10 of the cost, which is enough to get another blood hunter out there. The scouts are useful too - any commander killing spells that hit them is a blood mage saved (note: your most common unit should be scouts for this purpose - you can get 10 of them for the price of one mage, so you can make your mages largely safe from seeking arrow/Mind Hunt/etc)
Plus, lightly guarded labs are dangerous - your enemies can gateway reinforcements into that province if they take it, they can resupply all their mages with gems, and inanimates (golems/undead) will heal.
So IMHO ferries are more economical and safer, but will seriously increase micromanagement.
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12) When a magic site is found, include the level required to find it in the site info window. Rarity would be nice too
Too much info. People get overwhelmed as it is. A link to more info about the site might be nice.
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Apologies again - I don't want the message changed, I'd just like the popup window for the magic site from the map screen to include that info.
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November 12th, 2003, 11:06 AM
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Private
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Join Date: Oct 2003
Location: Finland
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Re: Impartial MASTER LIST of issues/problems
different types of battle terrain
ie battling in a mountain province the battle area is still squered some sort of canyon ? would be nice and other stuff like this
trees in a forest province (brining cover from archery fire) this would increase the tatic's usage ie it might be a smart idea to let opponet have couple provinses and then keep em at bay at some canyon where they cant use their numbers so badly against you
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November 12th, 2003, 12:45 PM
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BANNED USER
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Re: Impartial MASTER LIST of issues/problems
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Originally posted by Shael:
different types of battle terrain
ie battling in a mountain province the battle area is still squered some sort of canyon ? would be nice and other stuff like this
trees in a forest province (brining cover from archery fire) this would increase the tatic's usage ie it might be a smart idea to let opponet have couple provinses and then keep em at bay at some canyon where they cant use their numbers so badly against you
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Another item I would like to see in Dominions 3, too much work for a patch.
Sammual
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November 12th, 2003, 12:55 PM
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BANNED USER
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by geo981010:
In the battle screen when a mage casts a spell, the top left will say "(Mage Name) casts (Spell Name)". Right clicking on the spell name could give you a pop up link to the spell book, so you can see exactly what the mage is casting.
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OK, now I like the idea better. Once we get the full game I will be playing Dominions2 in a window with the Spell List and Unit List open next to it. I would like to see this added in Domions3 so I don't have to do this.
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Originally posted by geo981010:
Not exactly. My request would have been clearer if I said "Auto position body guards encircling the commander at the start of the battle"
The troops will do that eventually, but they start off where ever they are positioned and have to move there. The problem is they start off in a block, so your commander has only one side covered initially. Flying troops have a very good chance of getting free attacks on him before the guards get in position. So to overcome that, you can split your bodyguards into 4 Groups that are arranged around him, but that is very tedious and you have to be careful you are positioning things right. So I'd like to have this done automatically.
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*nod* OK, now I understand.
I just place the commander to be guarded in the block or behind it.
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Originally posted by geo981010:
Building too many labs will prevent this and is easier - but is a lot slower and in MP you would suffer. A scout costs only 1/10 of the cost, which is enough to get another blood hunter out there. The scouts are useful too - any commander killing spells that hit them is a blood mage saved (note: your most common unit should be scouts for this purpose - you can get 10 of them for the price of one mage, so you can make your mages largely safe from seeking arrow/Mind Hunt/etc)
Plus, lightly guarded labs are dangerous - your enemies can gateway reinforcements into that province if they take it, they can resupply all their mages with gems, and inanimates (golems/undead) will heal.
So IMHO ferries are more economical and safer, but will seriously increase micromanagement
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This shows that I have only played the demos and no MP (yet). I never thought of Labs as such a liability (Never had to deal with high level spells) or Scouts as Commander Meat Shields.
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Originally posted by geo981010:
Apologies again - I don't want the message changed, I'd just like the popup window for the magic site from the map screen to include that info.
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I like that better but do we really want to see this much info in the game? If we know everything then the game becomes a graphical spreadsheet.
Sammual
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November 13th, 2003, 11:45 PM
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Private
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Join Date: Nov 2003
Location: Helsinki, Finland
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Re: Impartial MASTER LIST of issues/problems
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Originally posted by st.patrik:
• Expanded gem-transfer screen, showing more than 2 commanders
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I'd like to add to this. Currently right-clicking does not work in the gem-transfer screen, which means you have to remember which mage wanted which gems. Really annoying, especially if you have mages with random magics. Or to put it shortly:
• Right-click should bring up commander details in gem-transfer screen (as it does everywhere else).
K.
__________________
Mental health is an extremely serious issue, which, if not detected and treated early on, will drive you mad.
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November 16th, 2003, 05:20 AM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
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Re: Impartial MASTER LIST of issues/problems
Hi,
I wanted to add a suggestion that was spawned by a conversation on Sissypigs. When get a message that there has been a battle you can:
A. Go to the province
B. Get a gross list of casualties on both sides
C. Watch the battle.
For my purposes, most of the time, I just want to know what I lost. I only watch the battles if I want to know WHY I lost whatever units I lost.
What I would like is instead of the gross list of commanders/units killed on both sides, we had a complete list of who was involved on both sides, what they started with and what their casualties were. I'd also like to be able to click on any unit/commander and have the normal info screen show up so I could see if they picked up any afflictions I should be aware of.
This thought was spawned when someone on Sissypigs said that what they really wanted was a "flash to the end" button for the replay, so they could see what was left.
Just thought I'd toss this out to see what y'all think.
Ciao,
V'ger gone
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November 20th, 2003, 01:42 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Impartial MASTER LIST of issues/problems
*bump* Boy, this needs to be stickied! It's like the second most important thread, after bugs.
I saw a post on IBM.Strategic that I agree with: Province military information (for enemy provinces) should be displayed in the main window when the province is selected, without having to click on "Province Info", since military info is possibly the main reason for selecting on hostile provinces.
Also, like in Dominions I, mercs should be auto-bid on every season. I've lost mercs several times because I forgot that every third month I have to renew the contract! When the contract is renewed, the gold amount should default to what you bid the previous season or half of what you bid the first season, not the merc's asking price.
It would be REALLY useful commanders in a province auto-arranged themselves by type on the screen, so that if you had 3 priests, 2 druids, 8 scouts, and 3 indy commanders, they were in contiguous blocks for easy selecting. Simply arranging the commanders alphabetically by type (and subsequently by name) would accomplish this.
Lastly, in provinces, it is hard to determine the province value from the main screen. There is treasury, upkeep, resources, supply, supply usage, and province gold, all kind of jumbled together. It would be nice to instantly identify the province-specific data without being distracted by irrelevant global data.
So:
New Tweaks:
• Seasonal autobid for mercs, like in Dom I
• Default bid price on mercs should not reset itself to the asking price
• Clearer distinction between province and global gold stats
• Net kingdom gem and gold income displayed in F1 screen
• Autoarrange commanders alphabetically by type, then name
New Minor Feature:
• Military info for hostile provinces displayed on main screen
-Cherry
[ November 19, 2003, 23:49: Message edited by: Saber Cherry ]
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