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October 30th, 2003, 08:28 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: another questions thread [gameplay restricted please]
Heh, I just posted the question 2 in another thread at the same time when you posted this.
So, another thing I also posted there: what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?
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October 30th, 2003, 08:39 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: another questions thread [gameplay restricted please]
Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2003, 08:51 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: another questions thread [gameplay restricted please]
Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...
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October 30th, 2003, 08:53 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: another questions thread [gameplay restricted please]
lets attribute unique ID to each questions, for easy answer from the devs :
so :
1- is it still in the game that units with defend cost half their upkeep?
2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?
3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?
4- what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?
5 - Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?
6 - Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 30th, 2003, 08:26 PM
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Sergeant
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Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: another questions thread [gameplay restricted please]
lets attribute unique ID to each questions, for easy answer from the devs :
so :
1- is it still in the game that units with defend cost half their upkeep?
2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?
3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?
4- what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?
5 - Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?
6 - Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
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October 30th, 2003, 08:34 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: another questions thread [gameplay restricted please]
Quote:
Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
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Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it?
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October 31st, 2003, 12:16 AM
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Corporal
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Join Date: Oct 2003
Location: Sweden
Posts: 50
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Re: another questions thread [gameplay restricted please]
Quote:
Originally posted by HJ:
quote: Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
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Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it? *nods* Yes, unless I have really misunderstood things, army movement should be the map movement speed of the commander plus his group of squadrons.
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