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November 1st, 2003, 10:30 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: gold output
yes, it hinted on me too that the difference in admin led to the same difference in gold. Thats very strange, because in other provinces (where you have a castle) you wont get this 'lump sum' from your admin. I suppose the mechanism is not bugged, as it has surely been well scrutinized, but I dont understand it as of now!
[ November 01, 2003, 20:30: Message edited by: Pocus ]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 1st, 2003, 11:01 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: gold output
This sounds like a bug. Besides, admin is one of the things that should be FULLY explained in the God setup process. Or any time it is on the screen, for that matter.
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November 2nd, 2003, 12:03 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: gold output
I did some testing.
Looks like IW cut the gold producing value of administration to 50% of the admin value.
I.E.
Watch Tower [admin 10] gets you 5% extra gold
Wizards Tower [admin 30] gets you 15% extra gold
Fortified City [admin 50] gets you 25% extra gold
Frankly with the weaker economy it was already hard to afford extra forts. Now that it takes forever to pay them off... they are even less usefull. I am very unhappy with the economics of Dom II.
Time for a fort to pay for itself using even scales when placed on a 20K population province:
Watch Tower = 60 turns
Dark Citadel = 60 turns
Wizards Tower = 20 turns
Citadel = 30 Turns
Fortified City = 30 turns
[ November 01, 2003, 22:03: Message edited by: apoger ]
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November 2nd, 2003, 12:08 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: gold output
I know some people don't care about realism, but just incidentally, real-world castles often took generations to build.
PvK
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November 2nd, 2003, 12:11 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: gold output
But a wizard tower never pays for itself under the new system, as the points you put into it could go to Order. Ignoring resources and national units, of course=)
Yeah. I don't like the new economics. It makes the game even more dreary and depressing than before... truly apocalyptic now=) I think I'll stop taking the fortified city, with this new revelation.
Alternately, since admin is so much weaker, perhaps its weight in the castle's gold cost and nation points cost could be reduced.
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November 2nd, 2003, 12:11 AM
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BANNED USER
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Join Date: Sep 2003
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Re: gold output
Quote:
Originally posted by apoger:
I am very unhappy with the economics of Dom II.
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Hehehe. Just wait until you will meet with Ermor. your economy will be non existent very fast.
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November 2nd, 2003, 12:13 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: gold output
Quote:
Originally posted by PvK:
I know some people don't care about realism, but just incidentally, real-world castles often took generations to build.
PvK
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So what are you suggesting? That to build a castle in three turns, you should have to put more than just one commander to work? 
[ November 01, 2003, 22:19: Message edited by: Saber Cherry ]
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