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November 2nd, 2003, 10:19 AM
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Major
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Re: second class super combattants
Quote:
Originally posted by Pocus:
From the spells descriptions, it seems that these creatures are not limited in number:
Golem
Harvester of Sorrow
Fallen Angel
Vampire Lord
Some can perform rather well in melee fight. Any vets care to discuss if they see potential abuse? The Golem for example has full slots, and his quite healty.
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Heh. The first thing I'll check when I receive the full Version is the Pythium/Golem Cult combo. That is, if Communion counts wrt Magic Duel in Doms II (didn't check yet). If it does, a Golem with a matrix and a horde of Communicants could be a real Juggernaut. And if the spell AI hasn't still neglects Magic Duel (it did in Doms 1), for the Golem to remain duel-safe, the Commies have only to survive for 5 battle rounds. 
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God does not play dice, He plays Dominions Albert von Ulm
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November 2nd, 2003, 10:21 AM
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Corporal
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Re: second class super combattants
Supercombattants are a big problem in Dominions I. and will be in Doms II. Supercombattants are killing the strategic part of the game.
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November 2nd, 2003, 10:37 AM
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Major General
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Re: second class super combattants
Quote:
Originally posted by MStavros:
Supercombattants are a big problem in Dominions I. and will be in Doms II. Supercombattants are killing the strategic part of the game.
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Hmm. So you've noticed this, have you? I doubt it. Most of these are outside the demo limitations. Valid complaints are one thing, and speculation can be useful, but trolling, spamming, and making false statements (like that you've actually seen SC's hurting Doms II) are not appreciated.
-Cherry
[ November 02, 2003, 08:40: Message edited by: Saber Cherry ]
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November 2nd, 2003, 11:13 AM
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Second Lieutenant
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Re: second class super combattants
>Golem
Vulnerable to magic duel, so not too much of an issue.
>Harvester of Sorrow
We are going to see a lot of this bad boy.
>Fallen Angel
>Vampire Lord
Not quite as bad due to low hit points.
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November 2nd, 2003, 11:26 AM
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Lieutenant Colonel
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Re: second class super combattants
Quote:
Originally posted by apoger:
>Golem
Vulnerable to magic duel, so not too much of an issue.
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true, but :
- there is situations where you dont risk to bump into the astral king (like fighting a non native astral nations).
- you dont have to fear a countergateway, as you now need a target lab to jump.
Quote:
>Harvester of Sorrow
We are going to see a lot of this bad boy.
>Fallen Angel
>Vampire Lord
Not quite as bad due to low hit points.
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vampire lord are immortals and 0 fatigue , IIRC. Can be useful 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 2nd, 2003, 11:39 AM
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Second Lieutenant
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Re: second class super combattants
>- there is situations where you dont risk to bump into the astral king (like fighting a non native astral nations).
The golem only has astral 2, so any mage with a touch of astral is a potential threat. It doesn't take the astral king.
They are tough if you spend some time working on them. But you always have to keep the astral vulnerabilty in mind.
I'd rather save my astrals for angelic hosts. They can wreck the blood SC's sometimes.
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November 2nd, 2003, 01:49 PM
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Major
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Re: second class super combattants
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by MStavros:
Supercombattants are a big problem in Dominions I. and will be in Doms II. Supercombattants are killing the strategic part of the game.
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Hmm. So you've noticed this, have you? I doubt it. Most of these are outside the demo limitations. Valid complaints are one thing, and speculation can be useful, but trolling, spamming, and making false statements (like that you've actually seen SC's hurting Doms II) are not appreciated.
-Cherry Hey Cherry, I think he was talking about the abusable PRETENDER SCs! So you say that is it a good tactic to make a cheap pretender SC and massacre all indies and AIs without a problem?
This is a cheap abuse IMHO, and I agree with Stavros.
I am not a vet, but I've had this experience with the Dominions II. demo.
IF you will be able to make SCs later on, like golem, that is all cool, but this early game pretender SC abuse SUCKS.
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