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November 3rd, 2003, 10:03 AM
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Major
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Location: Oregon
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by johan osterman:
There is also visions foe, an armor negating arbalest that causes eye loss. do not recall research level.
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This looked pretty nasty, although you need air and death. I expect to see things like Valor shields
more frequently.
It also makes the Cyclops alot less attractive. ;-)
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November 3rd, 2003, 10:58 AM
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Corporal
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by -Storm-:
quote: Originally posted by Nagot Gick Fel:
quote: Originally posted by Particle:
quote: Originally posted by Nagot Gick Fel:
A good strategic AI is extremely difficult to implement, and it's NOT that important.
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Actually it is VERY important. Nope, it's not - because there are easy and effective workarounds for single player. I provided two, but it seems you forgot to read them. Nagot, you are wrong. The overall quality of the strategic AI is very important, regardless of your suggestion. Don't forget that the SP part is now very important, since we have a huge SP playerbase in Dominions II. Yes Doms I. was different, but things have been changed, thanks to Shrapnel.
IW want to make money, and at least half of the players who will buy Dominions II. will prefer SP. [I think that even lot more.]
So IW must do their best with the SP part as well, regardless of your opinion. You are living in the past. This is not Dominions I. Yes yes.
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November 3rd, 2003, 01:27 PM
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by -Storm-:
Nagot, you are wrong. (...) You are living in the past.
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And you guys seem to live on a strange planet with no future. JO already said JK felt rather reluctant to do further work on the AI, and you keep on pestering him to answer to your AI worries. You obviously have no idea how difficult it is to implement a good strategic AI, so much so than improving the current one is almost guaranteed to be a waste of time and effort. So OK, keep on dreaming, it doesn't hurt anyone. I truly hope for you that eventually IW will prove me wrong, but I wouldn't bet a cent on it.
Well, may I remind you that KO himself said Doms II is essentially Doms 1 (with a few tweaks and additions, obviously) plus a revamped interface. 
__________________
God does not play dice, He plays Dominions Albert von Ulm
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November 3rd, 2003, 01:40 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by Nagot Gick Fel:
JO already said JK felt rather reluctant to do further work on the AI, and you keep on pestering him to answer to your AI worries.
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Where did you read about this? I am kinda shocked by this statement.
This means that the hella lot of Posts / suggestions about 'how to improve the strategic AI' were totally pointless?
Are you kidding?
Also what is your point at all? I don't understad you. We all know that you are a multiplayer, and no one cares about this. No one was whining about that.
You are constantly flaming the people, who trying to make suggestions about the strategic AI. I think that at least 60% of the players would be lot happier with a better strategical AI. You know this is not a MP game only. Yes we are near this annoying topic once again.
I haven't seen a constructive post from you about the strategical AI, you are just babbling about the same thing over and over. 
[ November 03, 2003, 11:42: Message edited by: Mortifer ]
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November 4th, 2003, 02:01 AM
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BANNED USER
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Re: Supercombattant pretenders....what about...
KO has replied in the AI's thread yesterday:
"I got an idea regarding AI dependancy on LI when I was away. Vacations are 'foyson' for the mind.
Regarding fort construction. I'm not sure how the AI works, but where would you build a fortress? Consider fort type, nation, geography, income, resources etc.
What is the most important matter? How should they be weighted? How much shall current wars affect the spending of time and money. What army should build the fortress?
I wouldn't mind a numerical evaluation of this such as:
Castle cost / 2 < Income + res + gem income x 25 + neighbors x 5
Add a couple of other conditions.
Just to make you think. Eventually it might result in something good."
The devs ARE wishing to upgrade the AI., and we MUST HELP TO THEM WITH IDEAS AND REPORTS. Stop TROLLING HERE Nagot Gick Fel!
[ November 03, 2003, 12:10: Message edited by: Particle ]
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November 4th, 2003, 02:28 AM
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Captain
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by Mortifer:
This means that the hella lot of Posts / suggestions about 'how to improve the strategic AI' were totally pointless?
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The AI thread isnt pointless, if nothing else it has moved form: the AI sucks, it must be improved, to a list of specific complaints. The list is actually helpfull and much less irritating than the orginal the AI sucks Posts. Without promising anything making the AI favourably wieght sacred or armored troops when recruiting might be a candidate for an improvement, for example.
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November 3rd, 2003, 03:12 PM
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BANNED USER
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by johan osterman:
Without promising anything making the AI favourably wieght sacred or armored troops when recruiting might be a candidate for an improvement, for example.
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Woot!
Sammual
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