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  #1  
Old December 4th, 2003, 05:35 AM

tkobo tkobo is offline
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Default Re: how modable ?

Can give tell me how to do make my own pretender ?
Please be specific in each step.

thanks
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  #2  
Old December 4th, 2003, 10:35 PM

Chris Byler Chris Byler is offline
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Default Re: how modable ?

Quote:
Originally posted by johan osterman:
Yhere will be mod tools in the first patch. They might not be as complete as some of you might wish but there is no reason why they can't be updatted further in later patches. As of now you can add or alter units pretty much in any way you want. You can rename and alter nations etc. You cannot at present change or disable spells or items.
It would be nice to be able to add new summonable units, which inherently requires adding a new spell to summon them (for example, the Japanese theme that was being discussed on another thread could get to summon kitsune, yuki no onna, tengu, etc.). Some national themes rely on national summons (especially Ashen Empire, Soul Gates, Carrion Woods and Desert Tombs).

Do you have any plans to add spell editing in later releases?

Also, you didn't specifically mention: can you add a new special theme to a nation, without having to modify or replace an existing special theme of that nation?

I have some ideas for a "Black Widows" theme for Machaka where the queens have taken over the government and priesthood and no king reigns for more than a year before he is sacrificed to make way for his replacement. (Obviously they don't get the King Triumphant as a national hero!) The God Forest has been corrupted, and the Shadow Queens raise undead Hunter Spiders to fight for their cause (this would require either a national summon or an "enter to summon" site, since undead Hunter Spiders are too powerful to be available as a special reanimate like lictors and tomb wyrms - I'm thinking they should still be sacred; almost every nation and theme has some sacred non-commander, and Black Widows will lose the living Black Hunter). Some queens are normal and some unholy priests (replacing all the usual priesthood), and the Black Sorcerer is replaced with a Black Sorceress with a heavier emphasis on death magic.

I haven't decided yet if there should be any change to the basic military, witchdoctors or sorcerers. They may need a scout since they lose the Ear along with all the other standard Machakan priests - but on the other hand, they would still have Bane Spiders. Forcing them to rely on Bane Spiders or indy scouts for stealth could be an interesting counterbalance to the new stuff they get.

Can I do all that without having to make it the only theme for Machaka in my mod? Can I do it at all given that I want to add a unit that isn't recruited normally? Adding new themes requires adding new capitol sites that enable the new theme's capitol-only units and have the appropriate gem income for the new theme. Can the existing mod tools do this?

Also, if people do design their own themes, is there a chance they could be incorporated as official themes in a future Version of Dom II?
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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  #3  
Old December 5th, 2003, 12:42 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
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Default Re: how modable ?

Quote:
Originally posted by tkobo:
Can give tell me how to do make my own pretender ?
Please be specific in each step.
thanks
Go to the directory that your dominions maps is in.
Make a copy of aran.map and call it mine.map
open mine.map with WordPad

find the line that says #dom2title Aran
change it to read #dom2title Mine

Now go all the way down to the end of the file

Add these lines..........
#god 4 604
#scale_chaos 4 3
#scale_lazy 4 3
#scale_unmagic 4 -3
#dominionstr 4 7
#comname "Myne"
#mag_astral 9
#mag_fire 4
#mag_earth 4
#mag_priest 6


This will give Ulm (nation 4) the god of the original Lord of Night (which can still summon Fiends of Darkness). It also gives dominion strength of 7, the name of Myne, 9 in astral magic, 4 in fire, 4 in earth, and priest powers of 6 (wow what a cheat). Now just start a new game and select Ulm, whatever opponents you want, and play on the map called "mine".

Other gods you might consider are
247 the Freak (without the Lord rider)
404 the Vampire Lord (because I dont want to play a queen)
440 the Paladin (because he looks cool)
491 the Harvester of Sorrows
521 the Abomination
621 the TreeLord
623 the King of the World (huge horror)
762 the Vastness
810 the Lord of Hell
945 the Shade King

Disclaimer: this will only work with that game map and will not allow you to use that god with multiplayer games.

[ December 04, 2003, 22:50: Message edited by: Gandalf Parker ]
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  #4  
Old December 5th, 2003, 04:32 AM

tkobo tkobo is offline
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Default Re: how modable ?

Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man.
And no, not the drunk Dudley Moore "arthur"
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  #5  
Old December 5th, 2003, 05:10 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: how modable ?

Quote:
Originally posted by tkobo:
Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man.
And no, not the drunk Dudley Moore "arthur"
Off the top of my head I cant think of a kingly figure. (strange, seems there should be one)

If you pickup the AllView game you can browse thru all 1010 units in the game and write down the ID number to use it.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old December 5th, 2003, 05:15 AM

tkobo tkobo is offline
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Default Re: how modable ?

A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun.
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  #7  
Old December 5th, 2003, 05:31 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: how modable ?

Quote:
Originally posted by tkobo:
A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun.
Hmm for that much you would probably have to wait for the mods. I still wouldnt expect to be able to use him in a multiplayer game. But maybe for single play.

For now.... maybe the Paladin would look right (you would want him mounted to lead his knights?). You can assign him a bunch of knights as bodyguards at the start of the game. Even make it a wild mix of every mounted knight figure such as green knight, grey knight, black knight, and the various independent native type knights.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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