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November 16th, 2003, 08:50 PM
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Corporal
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Join Date: Dec 2002
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Re: Can those who have the game now...
I'm at work now, but it's slow and I'm looking for neat stuff in the manual to post...
The new Full Battlefield Wards (like Warriors of Muspelheim, Warriors of Niefelheim) are Enchantment 8, 100- Fatigue, 1 Gem.
More interesting are the Army of Gold and Army of Lead spells, with 600- and 700- Fatigue costs respectively (6 and 7 gems apiece), which make armies resistant to the appropriate type of damage. These are Earth spells... wonder if they might be feasible for late-game Ulm to make them more effective versus magic?
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November 16th, 2003, 08:54 PM
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Corporal
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Join Date: Nov 2003
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Re: Can those who have the game now...
Keep them coming & thanks!
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November 16th, 2003, 09:02 PM
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Corporal
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Join Date: Dec 2002
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Re: Can those who have the game now...
Strands of Arcane Power
Evo 9, Astral 7, Ritual
70 Gems
This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power. While projected, the caster will only be able to sense and affect magic, but this still makes it possible to search for magic sites and enemy mages. The caster will be able to project himself into all provinces that have a friendly dominion.
[long disclaimer text about mind-dueling everyone in a five mile radius and having worse sitesearching when astrally projected clipped]
Multiple sitesearches!?  Mind you, Evo 9/Astral 7 probably means you've already searched most of the sites around, but this still sounds like a dream come true 
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November 16th, 2003, 09:09 PM
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BANNED USER
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Join Date: Oct 2003
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Re: Can those who have the game now...
Quote:
Originally posted by Teleolurian:
The new Full Battlefield Wards (like Warriors of Muspelheim, Warriors of Niefelheim) are Enchantment 8, 100- Fatigue, 1 Gem.
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What are these?
Sammual
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November 16th, 2003, 09:12 PM
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BANNED USER
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Join Date: Oct 2003
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Re: Can those who have the game now...
Quote:
Originally posted by Teleolurian:
Strands of Arcane Power
Evo 9, Astral 7, Ritual
70 Gems
This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power. While projected, the caster will only be able to sense and affect magic, but this still makes it possible to search for magic sites and enemy mages. The caster will be able to project himself into all provinces that have a friendly dominion.
[long disclaimer text about mind-dueling everyone in a five mile radius and having worse sitesearching when astrally projected clipped]
Multiple sitesearches!? Mind you, Evo 9/Astral 7 probably means you've already searched most of the sites around, but this still sounds like a dream come true
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Sweet. Empower up to Astral 10 and you can search all your provinces AND magic-duel enemies in a 5 mile (Province?) radius at the same time.
Sammual
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November 16th, 2003, 09:18 PM
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Corporal
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Join Date: Dec 2002
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Re: Can those who have the game now...
The long disclaimer I edited out:
Magic sites are more elusive when searching by this way and a very powerful mage is required to find those that are well hidden. Mages are usually able to stay hidden from the projected mind if they have a good magic resistance value. If an Astral mage is found, a battle of the minds will ensue. Only one will leave it with their mind intact. Other mages cannot try to retaliate, but neither do they risk losing their sanity in the process. However, they will be subjected to a minor Mind Burn attack if they are found.
Lasts until caster is killed, feebleminded, or dispelled (the enchantment, not the caster).
Sorry. The 5-mile radius thing was just a colloquialism for 'a lot of space'. The in game effects are apparently your entire dominion.
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November 16th, 2003, 09:39 PM
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BANNED USER
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Join Date: Oct 2003
Posts: 194
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Re: Can those who have the game now...
Quote:
Originally posted by Teleolurian:
The long disclaimer I edited out:
Magic sites are more elusive when searching by this way and a very powerful mage is required to find those that are well hidden. Mages are usually able to stay hidden from the projected mind if they have a good magic resistance value. If an Astral mage is found, a battle of the minds will ensue. Only one will leave it with their mind intact. Other mages cannot try to retaliate, but neither do they risk losing their sanity in the process. However, they will be subjected to a minor Mind Burn attack if they are found.
Lasts until caster is killed, feebleminded, or dispelled (the enchantment, not the caster).
Sorry. The 5-mile radius thing was just a colloquialism for 'a lot of space'. The in game effects are apparently your entire dominion.
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Sweet. I can see the people going Astral 9 for Bless, then empower up to 10 and cast this spell. Any mage with Astral in your Dominion gets mind fried.
Sammual - Avoiding Astral.
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