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  #1  
Old April 24th, 2001, 01:13 AM

Nitram Draw Nitram Draw is offline
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Default Re: Question about Racial techs

I don't know if this will work but you could try it.
Set up some of the special racial techs as Ruins techs. Then you may find the odd specialized tech and it would allow you to analyize higher levels. Don't know if it would work though without removing that tech from the main racial tech tree.
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Old April 23rd, 2001, 08:42 PM

Phoenix-D Phoenix-D is offline
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Default Re: Question about Racial techs

I set crystaline technology and weapons to racial area 0, leaving their prerequisite of Crystalurgy alone.

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Old April 23rd, 2001, 09:38 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Question about Racial techs

If you want to prevent certain racial techs from being learned by other races, Do this:

Add another tech requirement, and make it the pre-requisite crystal tech (the one that is still a racial tech area)

So, the Shard cannons would require only "crystal weapons" tech, and be stealable, but the facilities require the tech area that you can't steal (crystallurgy, i think), so you can't build them!
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Old April 23rd, 2001, 10:25 PM

Phoenix-D Phoenix-D is offline
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Default Re: Question about Racial techs

That's what I'm going to do for my mod.

Applying it to the 'standard' set would be tricky.It would require some fiddling with the tech costs though, might torque the AI, and could make an imbalance- it lets you get just the tech areas you want without paying for the extra stuff. But if I try to eliminate that, and boost the costs, I hurt the player that DOES want them both..

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Old April 23rd, 2001, 10:30 PM

Nitram Draw Nitram Draw is offline
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Default Re: Question about Racial techs

Doesn't that kind of shaft the guy that chooses the crystal trait? Shouldn't that trait cost be reduced?
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Old April 23rd, 2001, 11:00 PM

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Default Re: Question about Racial techs

As I said, I'm using it for a mod, not applying it to the main game Doing it in the main tech areas would need much tweaking.

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Old April 24th, 2001, 12:32 AM

Marty Ward Marty Ward is offline
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Default Re: Question about Racial techs

There aren't many unique techs available on ruins and most of what is found isn't really useful. It would be cool if a trait or weaker Version of a special tech tree was able to be found in a ruin. Having a whole new tech tree open up halfway through a game would make it more interesting. Only trouble is the AI wouldn't research them. Too bad there isn't a way to set the AI to research "any tech" at a certain point.
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