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April 24th, 2001, 01:13 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Question about Racial techs
I don't know if this will work but you could try it.
Set up some of the special racial techs as Ruins techs. Then you may find the odd specialized tech and it would allow you to analyize higher levels. Don't know if it would work though without removing that tech from the main racial tech tree.
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April 23rd, 2001, 08:42 PM
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National Security Advisor
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Re: Question about Racial techs
I set crystaline technology and weapons to racial area 0, leaving their prerequisite of Crystalurgy alone.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 23rd, 2001, 09:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Question about Racial techs
If you want to prevent certain racial techs from being learned by other races, Do this:
Add another tech requirement, and make it the pre-requisite crystal tech (the one that is still a racial tech area)
So, the Shard cannons would require only "crystal weapons" tech, and be stealable, but the facilities require the tech area that you can't steal (crystallurgy, i think), so you can't build them!
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April 23rd, 2001, 10:25 PM
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National Security Advisor
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Re: Question about Racial techs
That's what I'm going to do for my mod.
Applying it to the 'standard' set would be tricky.It would require some fiddling with the tech costs though, might torque the AI, and could make an imbalance- it lets you get just the tech areas you want without paying for the extra stuff. But if I try to eliminate that, and boost the costs, I hurt the player that DOES want them both..
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 23rd, 2001, 10:30 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Question about Racial techs
Doesn't that kind of shaft the guy that chooses the crystal trait? Shouldn't that trait cost be reduced?
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April 23rd, 2001, 11:00 PM
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National Security Advisor
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Re: Question about Racial techs
As I said, I'm using it for a mod, not applying it to the main game  Doing it in the main tech areas would need much tweaking.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 24th, 2001, 12:32 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Question about Racial techs
There aren't many unique techs available on ruins and most of what is found isn't really useful. It would be cool if a trait or weaker Version of a special tech tree was able to be found in a ruin. Having a whole new tech tree open up halfway through a game would make it more interesting. Only trouble is the AI wouldn't research them. Too bad there isn't a way to set the AI to research "any tech" at a certain point.
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