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November 19th, 2003, 11:10 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Balance issue: order-luck, a no brainer?
Productivity increases gold income? I thought it just affected resources?
(Sorry if I'm asking mickey mouse questions...still don't have my game.  )
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November 19th, 2003, 11:15 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Balance issue: order-luck, a no brainer?
By the way, SaberCherry, thanks for pointing out that it is a "relative" rather than an "absolute" decrease in events.
I will tell you, though...it seemed to be an absolute decrease in events when I played Ctis with order 3 and balanced luck. Almost no random events.
Your formula is probably right and mine probably wrong. I didn't get an increase since I didn't take unluck. I don't really miss those handfuls of gems. 
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November 19th, 2003, 11:24 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Balance issue: order-luck, a no brainer?
Quote:
Originally posted by SurvivalistMerc:
Productivity increases gold income? I thought it just affected resources?
(Sorry if I'm asking mickey mouse questions...still don't have my game. )
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Yes, 2% per tick.
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November 19th, 2003, 11:25 PM
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Sergeant
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Join Date: Oct 2003
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Re: Balance issue: order-luck, a no brainer?
Quote:
Originally posted by Saber Cherry:
Thus, if every (for example) 40 turns you got 100 events with a neutral scale, 50 of them should be good, and 50 bad. But with an order-3 unluck-3, you should only get 70 total events in the same time, of which 56 are bad and 14 are good.
So you get a tiny (12%) increase in bad events, a huge decrease (62%) in good events (which is OK, because they aren't as potent), and a 21% (or maybe 30%) increase in income. For free. ASSUMING all the published formulas are correct.
-Cherry
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By assumming that the chance of events is 100% and order decreases it by 10% you have assumed that orders modifies event likelyhood by 1/10 - do we know this? Given the frequency of events when using low order races and the frequency when using high order races it seems unlikely. My experiance indicates that order +3 does a very good job of dampening down events while turmoil +3 does a good job of increasing them.
On the general question I liked how it worked in Dom I more with Misfortune increasing the chance of events to happen. Its a bit odd saying someone suffers from bad luck if it seldom happens? You suffer more bad luck with turmoil/luck races than order/misfortune races. As people have pointed out good luck can be great but bad luck can ruin you at the start - so less luck is better at present by my reckoning.
cheers
Keir
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November 19th, 2003, 11:37 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Balance issue: order-luck, a no brainer?
Quote:
Originally posted by Keir Maxwell:
By assumming that the chance of events is 100% and order decreases it by 10% you have assumed that orders modifies event likelyhood by 1/10 - do we know this?
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No, but that's the official word: "Order/turmoil scales increase or decrease the quantity of random events by 10% per step." This is not an exact quote, but I believe it is accurate.
(Edit: It says so in the newby guide, so it must be true! )
I made no assumptions, though, other than that the above paraphrase is true... the neutral-scale event frequency is always 100% if you regard that as your relative base
Quote:
On the general question I liked how it worked in Dom I more with Misfortune increasing the chance of events to happen.
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Yeah, I think that should be the case as well. And, in fact, I suspect it may be the case, and the devs just forgot to mention it=) If so, all my numbers are wrong. But you never know=)
[ November 19, 2003, 21:40: Message edited by: Saber Cherry ]
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November 19th, 2003, 11:37 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Balance issue: order-luck, a no brainer?
Quote:
Originally posted by Kristoffer O:
Lucky you! Scale effects will be moddable in the upcoming patch.
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What????!??!!? The mod tools will be released with the first patch???????
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 19th, 2003, 11:48 PM
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Sergeant
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Join Date: Oct 2003
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Re: Balance issue: order-luck, a no brainer?
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Keir Maxwell:
By assumming that the chance of events is 100% and order decreases it by 10% you have assumed that orders modifies event likelyhood by 1/10 - do we know this?
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No, but that's the official word: "Order/turmoil scales increase or decrease the quantity of random events by 10% per step." This is not an exact quote, but I believe it is accurate.
I made no assumptions, though, other than that the above paraphrase is true... the neutral-scale event frequency is always 100% if you regard that as your relative base
That is your assumption Saber - thats the base line is 100% and that is what is modified +-10%. This may "seem" logical but there could be another explanation based around the +-10% being an absolute modifier on your chance that turn (modified so we hear by such things as province numbers etc) of having a random event.
I don't know the answer but your projections do not fit with my Dominions experiance - Dom I could be confusing me.
cheers
Keir
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