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Old January 4th, 2004, 09:30 AM
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Saber Cherry Saber Cherry is offline
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Default Re: CherryMod Thread

I've finished a preliminary Version of the Japanese theme, preliminarily called "Rising Sun". If you have a better name or any suggestions, please post them!

New Units:

New Unit:
RS Peasant (Base creature: RS Peasant)

HP: 7 Str: 8
Prot: 0 Att: 8
Mrl: 6 Def: 7
Mrst: 9 Prec: 10
Enc: 6 AP: 6

Weapons: Kama
Items: Straw Hat

Gold: 3 Res: 1

********************************

New Unit:
RS Militia (Base creature: RS Militia)

HP: 8 Str: 8
Prot: 4 Att: 9
Mrl: 7 Def: 8
Mrst: 9 Prec: 10
Enc: 5 AP: 8

Weapons: Te Yari
Items: Hachi, Leather Cuirass

Gold: 5 Res: 4

********************************

New Unit:
RS Ronin Thug (Base creature: RS Ronin Thug)

HP: 10 Str: 10
Prot: 8 Att: 11
Mrl: 9 Def: 10
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Nunchaku
Items: Hachi, Tatami Do

Gold: 6 Res: 1

(Note: Ronin leave after a battle)

********************************

New Unit:
RS Ronin (Base creature: RS Ronin)

HP: 10 Str: 10
Prot: 11 Att: 11
Mrl: 14 Def: 13
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Katana, Wakizashi
Items: Kabuto, Haramaki Do

Gold: 8 Res: 3

(Note: Ronin leave after a battle)

********************************

New Unit:
RS Yari Ashigaru (Base creature: RS Ashigaru)

HP: 10 Str: 10
Prot: 8 Att: 11
Mrl: 9 Def: 10
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Su Yari
Items: Hachi, Tatami Do

Gold: 9 Res: 10

********************************

New Unit:
RS Samurai Archer (Base creature: RS Samurai Archer)

HP: 10 Str: 10
Prot: 8 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 11
Enc: 4 AP: 11

Weapons: Wakizashi, Yumi
Items: Hachi, Tatami Do

Gold: 10 Res: 12

********************************

New Unit:
RS Yari Samurai (Base creature: RS Light Samurai)

HP: 10 Str: 10
Prot: 11 Att: 11
Mrl: 11 Def: 10
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Su Yari
Items: Kabuto, Haramaki Do

Gold: 12 Res: 16

********************************

New Unit:
RS Light Samurai (Base creature: RS Light Samurai)

HP: 10 Str: 10
Prot: 10 Att: 11
Mrl: 11 Def: 13
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Katana, Wakizashi
Items: Hachi, Haramaki Do

Gold: 12 Res: 21

********************************

New Unit:
RS Nodachi Samurai (Base creature: RS Light Samurai)

HP: 10 Str: 10
Prot: 11 Att: 11
Mrl: 11 Def: 11
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Nodachi
Items: Kabuto, Haramaki Do

Gold: 12 Res: 23

********************************

New Unit:
RS Samurai (Base creature: RS Samurai)

HP: 11 Str: 10
Prot: 14 Att: 11
Mrl: 11 Def: 12
Mrst: 10 Prec: 9
Enc: 5 AP: 10

Weapons: Katana, Wakizashi
Items: Kabuto, Nuinobe Do

Gold: 13 Res: 28

********************************

New Unit:
RS Dual Samurai (Base creature: RS Samurai)

HP: 11 Str: 10
Prot: 14 Att: 11
Mrl: 11 Def: 11
Mrst: 10 Prec: 9
Enc: 5 AP: 10

Weapons: Katana, Katana
Items: Kabuto, Nuinobe Do

Gold: 13 Res: 31

********************************

New Unit:
RS Naginata Samurai (Base creature: RS Samurai)

HP: 11 Str: 10
Prot: 14 Att: 11
Mrl: 11 Def: 9
Mrst: 10 Prec: 9
Enc: 5 AP: 10

Weapons: Naginata
Items: Kabuto, Nuinobe Do

Gold: 13 Res: 24

********************************

New Unit:
RS Heavy Samurai (Base creature: RS Heavy Samurai)

HP: 11 Str: 11
Prot: 17 Att: 11
Mrl: 12 Def: 11
Mrst: 10 Prec: 8
Enc: 7 AP: 8

Weapons: Katana, Wakizashi
Items: Kabuto, Yukino****a Do

Gold: 15 Res: 32

********************************

New Unit:
RS Heavy Naginata Samurai (Base creature: RS Heavy Samurai)

HP: 11 Str: 11
Prot: 17 Att: 11
Mrl: 12 Def: 8
Mrst: 10 Prec: 8
Enc: 7 AP: 8

Weapons: Naginata
Items: Kabuto, Yukino****a Do

Gold: 15 Res: 28

********************************

New Unit:
RS Samurai Cavalry (Base creature: RS Samurai Cavalry)

HP: 13 Str: 11
Prot: 17 Att: 11
Mrl: 12 Def: 14
Mrst: 11 Prec: 8
Enc: 5 AP: 20

Mounted

Weapons: Katana, Wakizashi, Hoof
Items: Kabuto, Yukino****a Do

Gold: 30 Res: 37

********************************

New Unit:
RS Horse Archer (Base creature: RS Horse Archer)

HP: 12 Str: 11
Prot: 10 Att: 11
Mrl: 11 Def: 13
Mrst: 10 Prec: 11
Enc: 4 AP: 24

Mounted

Weapons: Te Yari, Daikyu, Hoof
Items: Hachi, Haramaki Do

Gold: 25 Res: 14

********************************

New Unit:
RS Blind Monk (Base creature: RS Blind Monk)

HP: 9 Str: 10
Prot: 11 Att: 13
Mrl: 14 Def: 16
Mrst: 14 Prec: 4
Enc: 3 AP: 10

Sacred

Weapons: Iron Fist, Iron Fist, Kick
Items: Robe

Gold: 30 Res: 10

********************************

New Unit:
RS Monk (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 13
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Knife Hand, Nerve Strike, Kick
Items: Robe

Gold: 16 Res: 1

********************************

New Unit:
RS Monk Nunchaku (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 11
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Nunchaku, Nunchaku, Kick
Items: Robe

Gold: 16 Res: 2

********************************

New Unit:
RS Monk Bo (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 15
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Bo, Kick
Items: Robe

Gold: 16 Res: 1

********************************

New Unit:
RS Monk Sai (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 17
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Sai, Sai, Kick
Items: Robe

Gold: 16 Res: 4

********************************

New Unit:
RS Ninja (Base creature: RS Ninja)

HP: 10 Str: 10
Prot: 3 Att: 14
Mrl: 12 Def: 17
Mrst: 10 Prec: 11
Enc: 3 AP: 12

Stealthy 20

Weapons: Ninja to, Sai, Shuriken
Items: Ninja Garb, Kote

Gold: 20 Res: 10

********************************

New Unit:
RS Monk Commander (Base creature: RS Monk Commander)

HP: 10 Str: 11
Prot: 5 Att: 11
Mrl: 14 Def: 15
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Magic: Holy 2
Weapons: Bo, Kick
Items: Robe

Gold: 30 Res: 1

********************************

New Unit:
RS Shinto Master (Base creature: RS Shinto Master)

HP: 10 Str: 10
Prot: 1 Att: 11
Mrl: 14 Def: 15
Mrst: 15 Prec: 10
Enc: 3 AP: 12

Sacred

Magic: Holy 3
Weapons: Bo, Kick
Items: Robe

Gold: 60 Res: 1

********************************

New Unit:
RS Samurai Commander (Base creature: RS Samurai Commander)

HP: 12 Str: 10
Prot: 17 Att: 11
Mrl: 12 Def: 11
Mrst: 11 Prec: 10
Enc: 7 AP: 8

Weapons: Katana, Wakizashi
Items: Kabuto, Yukino****a Do

Gold: 30 Res: 32

********************************

New Unit:
RS Mounted Commander (Base creature: RS Mounted Commander)

HP: 13 Str: 10
Prot: 10 Att: 11
Mrl: 12 Def: 16
Mrst: 11 Prec: 12
Enc: 4 AP: 25

Mounted

Weapons: Katana, Wakizashi, Daikyu, Hoof
Items: Hachi, Haramaki Do

Gold: 50 Res: 23

********************************

New Unit:
RS Daimyo (Base creature: RS Daimyo)

HP: 14 Str: 11
Prot: 17 Att: 12
Mrl: 14 Def: 17
Mrst: 11 Prec: 8
Enc: 5 AP: 22

Mounted

Weapons: Katana, Sai, Hoof
Items: Kabuto, Yukino****a Do

Gold: 80 Res: 35

********************************

New Unit:
RS Sword Saint (Base creature: RS Sword Saint)

HP: 12 Str: 12
Prot: 1 Att: 14
Mrl: 14 Def: 15
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred

Magic: Holy 2
Weapons: Nodachi
Items: Robe

Gold: 60 Res: 11

********************************

New Unit:
RS Geisha (Base creature: RS Geisha)

HP: 9 Str: 9
Prot: 0 Att: 9
Mrl: 12 Def: 6
Mrst: 11 Prec: 10
Enc: 3 AP: 11

Seductress, Stealthy 40

Weapons: Tessen, Kansashi

Gold: 60 Res: 1

********************************

New Unit:
RS Shinobi (Base creature: RS Shinobi)

HP: 10 Str: 10
Prot: 3 Att: 11
Mrl: 10 Def: 13
Mrst: 10 Prec: 10
Enc: 3 AP: 12

Spy, Stealthy 30

Weapons: Ninja to, Tanto, Blowgun
Items: Ninja Garb, Kote

Gold: 35 Res: 9

********************************

New Unit:
RS Ninja Assassin (Base creature: RS Ninja Assassin)

HP: 10 Str: 10
Prot: 3 Att: 11
Mrl: 12 Def: 13
Mrst: 11 Prec: 10
Enc: 3 AP: 12

Assassin, Stealthy 30

Weapons: Ninja to, Poison Dagger, Shuriken
Items: Ninja Garb, Kote

Gold: 50 Res: 8

********************************

New Unit:
RS Ninja of the Sacred Flame (Base creature: RS Ninja of the Sacred Flame)

HP: 13 Str: 10
Prot: 3 Att: 13
Mrl: 13 Def: 13
Mrst: 10 Prec: 10
Enc: 3 AP: 12

Assassin, Sacred, Stealthy 30

Magic: Fire 2
Weapons: Ninja to, Poison Dagger, Enchanted Shuriken
Items: Ninja Garb, Kote

Gold: 130 Res: 8

********************************

New Unit:
RS Death Ninja (Base creature: RS Death Ninja)

HP: 10 Str: 10
Prot: 3 Att: 11
Mrl: 13 Def: 13
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Amphibian, Assassin, Stealthy 30, Fear -4

Magic: Water 1, Death 1
Weapons: Ninja to, Poison Dagger, Shuriken
Items: Ninja Garb, Kote

Gold: 90 Res: 8

********************************

New Unit:
RS Ninja Master (Base creature: RS Ninja Master)

HP: 10 Str: 10
Prot: 3 Att: 12
Mrl: 14 Def: 13
Mrst: 14 Prec: 10
Enc: 3 AP: 12

Assassin, Stealthy 35

Magic: Fire 1, Random 2
Weapons: Ninja to, Ninja to, Shuriken
Items: Ninja Garb, Kote

Gold: 160 Res: 11

********************************

New Unit:
RS Wise Man (Base creature: RS Wise Man)

HP: 7 Str: 8
Prot: 0 Att: 8
Mrl: 10 Def: 6
Mrst: 16 Prec: 9
Enc: 5 AP: 8

Amphibian 2

Magic: Water 2, Nature 1, Random 2
Weapons: Fist

Gold: 220 Res: 1

********************************

New Unit:
RS Himura Battosai (Base creature: RS Himura Battosai)

HP: 11 Str: 12
Prot: 1 Att: 17
Mrl: 18 Def: 16
Mrst: 14 Prec: 10
Enc: 2 AP: 12

Hero, Assassin, Stealthy 20, Quickness 150

Weapons: Battosai no Katana
Items: Robe

********************************


New Weapons:

Weapon 'Daikyu'
dam=12, prec=1, hits=1, ammo=12, rng=40, strNotAddedPhysical=1, res=2
new=1
//Mounted samurai longbow

Weapon 'Shuriken'
dam=-2, prec=1, hits=1, pierce=50, poisondam=5, ammo=5, rng=5, res=1
new=1
//poisoned throwing star

Weapon 'Yumi'
dam=11, prec=1, hits=1, ammo=12, rng=35, strNotAddedPhysical=1, res=2
new=1
//infantry archer bow

Weapon 'Knife Hand'
dam=3, att=2, def=1, hits=1, res=1
new=1
//monk attack

Weapon 'Nerve Strike'
dam=-2, att=-2, def=1, hits=1, fatiguedam=100, doesFatigueDam=1
new=1
//monk attack

Weapon 'Iron Fist'
dam=-2, att=3, def=1, hits=2, pierce=50, res=5
new=1
//blind monk attack - armor piercing

Weapon 'Bo'
dam=2, def=4, length=4, hands=2, hits=1, res=1
new=1
//like a quarterstaff

Weapon 'Katana'
dam=7, att=1, def=1, length=2, hands=1, hits=1, res=8
new=1
//samurai sword

Weapon 'Kama'
dam=5, att=1, def=-1, length=1, hits=1, res=1
new=1
//like a scythe - a peasant tool

Weapon 'Naginata'
dam=8, att=1, def=-1, length=5, hands=2, hits=1, res=7
new=1
//like a halberd

Weapon 'Ninja to'
dam=5, att=2, length=1, hands=1, hits=1, res=3
new=1
//ninja sword - too thin for blocking

Weapon 'Nunchaku'
dam=2, att=1, length=1, hands=1, hits=2, res=1
new=1
//2 pieces of wood connected by a short chain

Weapon 'Sai'
dam=2, def=3, hands=1, hits=1, res=2
new=1
//3-pronged sword catcher, like the "main gauche"

Weapon 'Battosai no Katana'
dam=7, att=1, def=1, length=2, hands=2, hits=2, pierce=50
new=1
//Himura Battosai's sword, from his assassin days
//He holds it with 2 hands.

Weapon 'Tanto'
dam=2, att=1, hits=1, res=1
new=1
//a knife

Weapon 'Tessen'
dam=4, att=1, def=-2, hits=1, res=1
new=1
//a combat fan

Weapon 'Wakizashi'
dam=5, def=2, length=1, hands=1, hits=1, res=5
new=1
//short sword

Weapon 'Blowgun'
dam=-5, prec=2, hits=1, pierce=50, fatiguedam=50, doesFatigueDam=1, ammo=5, rng=10, res=1
new=1
//for shinobi

Weapon 'Kansashi'
dam=3, hits=1
new=1
//geisha hairpin

Weapon 'Nodachi'
dam=7, att=3, length=3, hands=2, hits=1, pierce=50, res=12
new=1
//armor-piercing big sword

Weapon 'Su Yari'
dam=4, att=1, length=5, hands=2, hits=1, res=4
new=1
//a japanese spear

Weapon 'Te Yari'
dam=4, length=4, hands=1, hits=1, res=2
new=1
//shorter, 1-handed spear, also used by cavalry


//Below are the new God weapons

Weapon 'Thunder Breath'
hits=1, pierce=100, doesPhysicalDam=-1, shockdam=12, doesShockDam=1, magic=1, aoe=1, ammo=5, rng=9999, strNotAddedShock=1
new=1
//for the yellow dragon

Weapon 'Dominate'
dam=999, att=10, hits=1, pierce=100, magic=1, mrnegates=1, mrpenalty=4
new=1
//for the darkness. It is supposed to mind-control.

Weapon 'Freeze'
length=6, hits=1, pierce=100, doesPhysicalDam=-1, colddam=4, doesColdDam=1, magic=1, aoe=1, strNotAddedCold=1
new=1
//for the evil mist

Weapon 'Lava Punch'
dam=-2, hands=1, hits=1, magic=1, flaming=12
new=1
//for the lava giant

Weapon 'Suffocate'
att=10, hits=2, pierce=100, fatiguedam=30, doesFatigueDam=1, doesPhysicalDam=-1, aoe=1
new=1
//evil mist attack

Weapon 'Huge Stone Club'
dam=14, att=-1, def=-1, length=4, hands=1, hits=1
new=1
//for all the giants

New Items:

Item 'Straw Hat'
enc=1
new=1
//For peasants

Item 'Hachi'
aprot=1, res=1
new=1
//Just a helmet

Item 'Kabuto'
aprot=2, res=3
new=1
//helmet and neck-guard

Item 'Tatami Do'
aprot=7, def=-1, enc=1, res=5
new=1
//Cheap armor

Item 'Haramaki Do'
aprot=10, def=-1, enc=2, res=10
new=1
//Pretty good armor - heaviest archers can use

Item 'Nuinobe Do'
aprot=12, def=-2, enc=2, res=15
new=1
//Excellent armor

Item 'Yukino****a Do'
aprot=15, def=-3, enc=4, res=18
new=1
//Heavy armor

Item 'Ninja Garb'
aprot=2, res=2
stealthy=10, new=1
//supposed to add 10 to stealth level

Item 'Robe'
aprot=1
new=1
//for monks

Item 'Kote'
aprot=1, def=2, res=2
new=1
//arm guards for ninja


-Cherry

[ January 05, 2004, 17:15: Message edited by: Saber Cherry ]
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