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April 23rd, 2001, 09:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Emissive Armor Classic (SE3 style)
quote: I don't get it.
Simply, the normal Emissive armor is crap & dosent work.
My stuff guarantees almost full emissive effect, except
quote:
Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment.
quote: Also this armor would take forever to repair or retrofit (which may be a good tradeoff for the ability it may give)
That's also why I doubled the strength from 2.5 Hp/Kt to 5 Hp/Kt. Shields give 8Hp/Kt by comparison, and with the guaranteed emissive effect, They now compete with shields for defencive effect.
(EAC better against mesom bLasters (30 points off a 35 point bLast, useless against CSM V's 30 points off of a 600 point bLast (4 missiles hitting at once))
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April 23rd, 2001, 10:28 PM
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National Security Advisor
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Re: Emissive Armor Classic (SE3 style)
That much I understand. I'm just not following how your changes acomplish that..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 23rd, 2001, 10:58 PM
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Shrapnel Fanatic
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Re: Emissive Armor Classic (SE3 style)
I posted how the SE4 engine calculates damage below.
Basically, my way, it will check
(is the damage less than the emissive ability?), if no, then it does 3, 4, or 5 damage to kill one segment of armor. It then checks
(is damage - 5 < emiss ability?)
if no it kills another, and checks
(is damage -10 < emiss abil?)
if yes, then the emiss means you take no more damage.
Essentially it will emiss the Last 30 points of damage, guaranteed.
The Last 30 damage is equivalent to the first 30, but the first thirty is easier to picture in your mind, hence the description.
[This message has been edited by suicide_junkie (edited 23 April 2001).]
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April 23rd, 2001, 11:04 PM
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Corporal
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Re: Emissive Armor Classic (SE3 style)
Does it emiss this scenario?
5 EAC III
takes 70 hit point shot
take out the 1st 4 EACIII
70 - (4*5) leaves 50 point
50 point damage is greater than emissive of 30.
Destroy Last EAC III
Does the 45 points left get 30 points taken off? Does this void the 'Essentially it will emiss the Last 30 points of damage, guaranteed.
' ?
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April 23rd, 2001, 11:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Emissive Armor Classic (SE3 style)
quote: Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment
So, no, if the rest of your armor is blown away with one shot, you don't get the emission.
having only 5 EAC III is kind of lame though. One emissive armor used to be 20kT. I recomment at least 20 segments.
If you're fighting meson bLaster enemies, I suggest replacing all shields with EAC, since you'll only take (35-30) 5 damage per hit
With 20kT of EAC III, vs. 70 damage:
70-(6*5) leaves 40 damage & 6 dead EAC
two more die to bring it to
30 damage & 8 dead EAC
30 emiss.
Total: 40 damage, destroying 8 EAC. 30 damage cancelled.
You only lost 40% of your 20kT armor, from a 70 point bLast.
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April 24th, 2001, 04:32 AM
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Shrapnel Fanatic
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Re: Emissive Armor Classic (SE3 style)
After some testing, I have come to the conclusion that the Emissive ability is totally FUBAR.
This stuff does not work, the Emissive ability is not even checked for after the first hit.
(Armor/shields/PD/ECM)
Armor is 25% of the Defencive techs in the game!!!
Everybody e-mail MM and ask for an armor fix! It's so simple a problem, but it requires hardcode change! ARGGGH!
[This message has been edited by suicide_junkie (edited 24 April 2001).]
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